Emergency 2017 Dokumentation  v3.0.1
em5 Namespace Reference

Namespaces

 action
 
 collision
 
 constructionpolicy
 
 container
 
 damagetype
 
 editor
 
 eventspreadreason
 
 firesimulation
 
 gamemode
 
 multiplayer
 
 packet
 
 store
 
 units
 
 weapon
 

Classes

class  AccountManager
 EMERGENCY 5 network manager class. More...
 
class  AccountStatus
 Account status window. More...
 
class  AccountStatusTitle
 Account status title window. More...
 
class  AccountStatusTitleDataSource
 Account status title data source. More...
 
class  Achievement
 EMERGENCY 5 specialized achievement class. More...
 
class  AchievementDescriptionFormatter
 Achievement description formatter. More...
 
class  AchievementIconFormatter
 Achievement icon formatter. More...
 
class  AchievementNameFormatter
 Achievement name formatter. More...
 
class  AchievementPointsFormatter
 Achievement points formatter. More...
 
class  Achievements
 Static EMERGENCY 5 achievements collection class. More...
 
class  AchievementsWindow
 Achievements window. More...
 
class  AchievementsWindowDataSource
 Achievements window data source. More...
 
class  AchievementUnlockedWindow
 Achievement unlocked message GUI window. More...
 
class  ActionMetaclasses
 Static CAMP action plugin metaclass collection class. More...
 
class  ActionRangeSpecsGroup
 Action range specs group implementation. More...
 
class  Activity
 Activity class. More...
 
class  ActivityComponent
 Activity component class. More...
 
class  ActivityMetaclasses
 Static CAMP activity plugin metaclass collection class. More...
 
class  ActivityPlayer
 Activity player. More...
 
class  ActivityStep
 Activity step base class. More...
 
class  ActivityStepFactory
 Activity step factory. More...
 
class  ActivitySystem
 Activity system. More...
 
class  ActorFactory
 Emergency 5 actor factory implementation. More...
 
class  AiAreaReservationFunctor
 AI area reservation functor. More...
 
class  AiCollisionDetectedFunctor
 Example on collision detected functor for EMERGENCY 5. Currently ignores collisions. More...
 
class  AiLevelOfDetailComponent
 AI level of detail component. More...
 
class  AiNavigationDebugBox
 GUI box for controlling the AI navigation debug options while in game. More...
 
class  AiPerceptionDebugBox
 
class  AiReactionDebugBox
 
class  AiSpecialSteeringStateCallback
 Example of special state callback for EM5. Allows ignoring blocked nodes if emergency lighting is switched on. More...
 
class  AiSpeedLimitFunctor
 Speed limit functor for EMERGENCY 5. More...
 
class  AnimationHelper
 EMERGENCY 5 animation helper class. More...
 
class  Application
 EMERGENCY 5 application implementation. More...
 
class  AppStoreWindow
 EMERGENCY 5 Mac App Store window. More...
 
class  AreaExtinguishAction
 EMERGENCY 5 area extinguish action. More...
 
class  AreaExtinguishCommand
 EMERGENCY 5 area extinguish command. Starts an command mode. More...
 
class  AreaExtinguishCommandMode
 Extinguish an area command mode. More...
 
class  ArrestGangsterAction
 EMERGENCY 5 arrest gangster action. More...
 
class  ArrestGangsterCommand
 EMERGENCY 5 arrest gangster command. More...
 
class  ArrivedAtBaseAction
 EMERGENCY 5 arrived at base action. More...
 
class  ArrivedAtDespawnAction
 EMERGENCY 5 arrived at spawn action. More...
 
class  Arsonist01EventFactory
 EMERGENCY 5 freeplay event factory for "Arsonist 01". More...
 
class  Arsonist02EventFactory
 EMERGENCY 5 freeplay event factory for "Arsonist 02". More...
 
class  ArsonistEvent
 EMERGENCY 5 freeplay event class for "Arsonist". More...
 
struct  assets
 
class  AssetTypes
 Static EMERGENCY 5 plugin asset types collection class. More...
 
class  AtmosphericRadioMessageHelper
 Atmo helper can trigger atmo hints. More...
 
class  AttackBuildingAction
 EMERGENCY 5 attack building action. More...
 
class  AttackBuildingCommand
 EMERGENCY 5 attack building command. More...
 
class  AttackPersonTargetPointProvider
 Target point provider for attacking a person. More...
 
struct  audio
 
class  AudioComponent
 EMERGENCY 5 audio component class. More...
 
class  AudioFeedbackHelper
 EMERGENCY 5 audio feedback helper class. More...
 
class  AudioHelper
 Static EMERGENCY 5 audio helper class. More...
 
class  AudioProxy
 Extended audio proxy for easier multiplay usage. More...
 
class  AudioSpecsGroup
 Audio specs group implementation. More...
 
class  BarrierTapeComponent
 EMERGENCY 5 barrier tape component. More...
 
class  BaseHudLayer
 Base layer for the in-game HUD. More...
 
class  BaseLayer
 BaseLayer window. More...
 
class  BaseTreatmentLogic
 EMERGENCY 5 base treatment logic Parent class for treatment process with doctor and target patient. More...
 
class  BenchmarkGameMode
 EMERGENCY 5 benchmark game mode. More...
 
class  BeStunnedAction
 EMERGENCY 5 be stunned action. More...
 
class  BeThrownWeaponAction
 EMERGENCY 5 be thrown weapon action. More...
 
class  BlinkButton
 Blink button class. More...
 
class  BlockAreaWithUnits
 Utility class for events when user has to block areas with his units. More...
 
class  BlockedForEventComponent
 EMERGENCY 5 blocked for event component class. More...
 
class  BloodpressureMesuringTreatmentLogic
 EMERGENCY 5 blood pressure measuring logic. More...
 
class  BloodPuddleComponent
 Blood puddle component class. More...
 
class  BoatComponent
 EMERGENCY 5 boat component class. More...
 
class  BoatDropPointComponent
 EMERGENCY 5 boat drop point component. More...
 
class  BoatDropTargetPointProvider
 Target point provider for entering boats. It searches 2 points at the sides of the boat. More...
 
class  BoatFireEvent
 EMERGENCY 5 freeplay event "boat fire". More...
 
class  BoatFireEventFactory
 EMERGENCY 5 freeplay event factory for "boat fire event". More...
 
class  BoatLogic
 EMERGENCY 5 boat logic ("Motorboat") More...
 
class  BoatPickupDrowningTargetPointProvider
 Target point provider for pull a person. More...
 
class  BombComponent
 EMERGENCY 5 bomb component. More...
 
class  BomberEvent
 EMERGENCY 5 freeplay event class for "Bomber". More...
 
class  BomberEventFactory
 EMERGENCY 5 freeplay event factory for "bomber". More...
 
class  BombExplosionObserver
 EMERGENCY 5 logic observer bomb exploded. More...
 
class  BreakBuildingDoorOpenAction
 EMERGENCY 5 break building door open action. More...
 
class  BreakBuildingDoorOpenCommand
 EMERGENCY 5 break building door open command. More...
 
class  BuildingClippingManager
 EMERGENCY 5 building clipping manager. More...
 
class  BuildingCollapseEvent
 EMERGENCY 5 freeplay event "9.4 building collapse". More...
 
class  BuildingCollapseEventFactory
 EMERGENCY 5 freeplay event factory for "building collapse". More...
 
class  BuildingComponent
 EMERGENCY 5 building component class. More...
 
class  BuildingFireEventFactory
 EMERGENCY 5 freeplay event factory for "building fire event". More...
 
class  BuildingLightTimeControlComponent
 EMERGENCY 5 building light time control component class. More...
 
class  BuildingNearlyCollapseEvent
 EMERGENCY 5 freeplay event "building nearly collapse" This is also a tutorial event // TODO(co) "This is also a tutorial event" What does this mean? More...
 
class  BuildingNearlyCollapseEventFactory
 EMERGENCY 5 freeplay event factory for "building nearly collapse". More...
 
class  BuildingOverlayComponent
 EMERGENCY 5 building overlay component class. More...
 
struct  BuildingOverlayProvider
 EMERGENCY 5 building overlay provider struct. More...
 
class  BuildingOverlayWindow
 EMERGENCY 5 building overlay window. More...
 
class  BuildingOverlayWindowManager
 EMERGENCY 5 building overlay window manager. More...
 
class  BuildingProtectionEvent
 Emergency 2017 mini-event "Berlin Reichtag building protection". More...
 
class  BuildingProtectionEventFactory
 Emergency 2017 mini-event factory for "Berlin Reichtag buzilding protection". More...
 
class  BuoyComponent
 EMERGENCY 5 buoy component. More...
 
class  BuriedPersonEvent
 EMERGENCY 5 freeplay event "buried person". More...
 
class  BuriedPersonEventFactory
 EMERGENCY 5 freeplay event factory for "buried person". More...
 
class  BurningBeerTentEvent
 Emergency 5 freeplay event "burning beer tent" 13.3. More...
 
class  BurningBeerTentEventFactory
 Emergency 5 freeplay event factory for "burning beer tent" 13.3. More...
 
class  BurningCleanup
 Cleanup for any entity with a fire component but without a damage or health component. More...
 
class  BuryComponent
 EMERGENCY 5 bury component class; given to the entity how burys other entities. More...
 
class  ButtonFormatter
 Librocket button formatter. More...
 
class  BuyUpgradeDataSource
 Data grid used to display the current buyable upgrades. More...
 
class  BuyUpgradeIconFormatter
 Librocket Buy-/Upgrade formatter for the icon. More...
 
class  BuyUpgradeTitleAndCostFormatter
 Librocket Buy-/Upgrade formatter for the Title and Cost column. More...
 
class  BuyUpgradeWindow
 EMERGENCY 5 buy upgrade window. More...
 
class  CallBackDroneCommand
 EMERGENCY 5 call back drone command. More...
 
class  CallForRescueComponent
 EMERGENCY 5 call for rescue component. More...
 
class  CallPoliceDogBackCommand
 EMERGENCY 5 call police dog back command (same as CancelDogSearchCommand, but has other tooltip) More...
 
class  CampaignDefinition
 EMERGENCY 5 campaign definition class. More...
 
class  CampaignGameMode
 EMERGENCY 5 campaign game mode. More...
 
class  CampaignProgress
 EMERGENCY 5 campaign progress class. More...
 
class  CancelDogSearchAction
 EMERGENCY 5 cancel rescue dog search action. More...
 
class  CancelDogSearchCommand
 EMERGENCY 5 cancel rescue dog search command. More...
 
class  CarAccidentHelper
 EMERGENCY 5 car accident helper. More...
 
class  CarryPersonLogic
 Carry person logic. More...
 
class  CarryPersonTargetPointProvider
 Target point provider for carry a person. More...
 
class  CarTheftEvent
 EMERGENCY 5 freeplay event class for "CarTheft". More...
 
class  CarTheftEventFactory
 EMERGENCY 5 freeplay event factory for "car theft". More...
 
class  ChallengeGameMode
 EMERGENCY 5 challenge game mode. More...
 
class  ChangeHealthCommandMode
 Heal/hurt entity command mode. More...
 
class  ChangeMaskAction
 EMERGENCY 5 change mask action. Used for fireman switching to/from dust mask. More...
 
class  ChangeSuitAction
 EMERGENCY 5 change suit action. Currently used for fireman switching default and ABC suit. More...
 
class  ChatWindow
 
class  CityBlackoutEvent
 EMERGENCY 5 freeplay event "City blackout". More...
 
class  CityBlackoutEventFactory
 EMERGENCY 5 freeplay event factory for "City blackout event". More...
 
class  CivilianFireReactionRule
 
class  CivilianReactionRun
 
class  CivilianReactionStopAndGape
 
class  CivilianReactionStopAndPhone
 
class  CivilianReactionTalkTo
 
class  CivilianReactionUmbrella
 
class  CivilianSightReactionRule
 
class  CivilianWaitReactionRule
 
class  CivilistSpawnPointComponent
 EMERGENCY 5 civilist spawn point component base class. More...
 
class  CivilShipComponent
 EMERGENCY 5 civil ship component class. More...
 
class  CleanHomeAction
 EMERGENCY 2016 clean home action. More...
 
class  CleanHomeCommand
 EMERGENCY 2016 Clean home command. More...
 
class  Cleanup
 Cleanup base class. More...
 
class  CleanupManager
 Manager for cleanups. More...
 
class  ClearBarrierAction
 EMERGENCY 5 action to guard a tape barrier. More...
 
class  CloseBuildingDoorCommandMode
 Trap persons in building or vehicles (there only when the vehicle contains persons) command mode. More...
 
struct  ClosedEventData
 
class  CloseQuartersCombatAction
 EMERGENCY 5 close quarters combat action. More...
 
class  CollisionHelper
 EMERGENCY 5 collision helper class. More...
 
class  CollisionSensorCommandMode
 Collision sensor command mode. More...
 
class  CombineDogWithLeaderAction
 EMERGENCY 5 combine rescue dog with leader. More...
 
class  Command
 Abstract EMERGENCY 5 command base class. More...
 
class  CommandableComponent
 Commandable component class. More...
 
class  CommandContext
 EMERGENCY 5 command context class. More...
 
class  CommandDelegate
 EMERGENCY 5 command delegate instance. More...
 
class  CommandMarkerManager
 EMERGENCY 5 command target marker manager class that cares for highlighting of possible targets. More...
 
class  CommandMetaclasses
 Static CAMP command plugin metaclass collection class. More...
 
class  CommandoCarLogic
 EMERGENCY 5 firefighter plane command car logic. More...
 
class  CommandTargetComponent
 EMERGENCY 5 command target component. More...
 
class  CommandTargetManager
 EMERGENCY 5 command target manager. More...
 
class  CommandWindow
 EMERGENCY 5 in-game command window. More...
 
class  ComplexFireComponent
 EMERGENCY 5 complex fire component class. More...
 
class  ComplexFireEvent
 EMERGENCY 5 freeplay event "complex fire". More...
 
class  ComplexFireEventFactory
 EMERGENCY 5 freeplay event factory for "complex fire event". More...
 
class  ComplexMedicalEmergencyEvent
 EMERGENCY 5 freeplay event "complex medical emergency". More...
 
class  ComplexMedicalEmergencyEventFactory
 EMERGENCY 5 freeplay event factory for "complex medical emergency". More...
 
class  ComponentMetaclasses
 Static CAMP component plugin metaclass collection class. More...
 
class  ComponentMetaclasses2
 Static CAMP component plugin metaclass collection class. More...
 
class  ComponentsRandomEnumerator
 Helper class for iterating over a list of component instances of a specific type, in a random order. More...
 
class  ConditionActivityStep
 Condition activity step class. More...
 
class  ConnectHydrantAction
 EMERGENCY 5 connect hydrant action. More...
 
class  ContaminationCloudCleanup
 Cleanup for the contamination clouds. More...
 
class  ContaminationCloudComponent
 EMERGENCY 5 contamination cloud component class. More...
 
class  ContaminationComponent
 EMERGENCY 5 contamination component class. More...
 
class  ContentAuthentication
 Content authentication class. More...
 
class  CoolingObserver
 EMERGENCY 5 logic observer cooling observer. More...
 
class  CoolWithCannonCommand
 EMERGENCY 5 cool entity with cannon command. More...
 
class  CoolWithExtinguisherCommand
 EMERGENCY 5 cool fire command. More...
 
class  CoolWithHoseCommand
 EMERGENCY 5 cool fire command. More...
 
class  CoolWithWellCommand
 EMERGENCY 5 cool fire command. More...
 
class  CreditsWindow
 Credits window. More...
 
class  CutHedgeTargetPointProvider
 Target point provider for cutting a hedge from any direction. More...
 
class  CutRoadVehicleAction
 EMERGENCY 5 cut car action. More...
 
class  CutRoadVehicleCommand
 EMERGENCY 5 cut road vehicle command. More...
 
class  CutscenePlayer
 EMERGENCY 5 cutscene player. More...
 
class  CutTreeAction
 EMERGENCY 5 cut tree action. More...
 
class  CutTreeCommand
 EMERGENCY 5 cut tree command. More...
 
class  CutTreeTargetPointProvider
 Target point provider for cutting a tree from any direction. More...
 
class  CutVegetationObserver
 EMERGENCY 5 logic observer for vegetation getting cut by a fireman. More...
 
class  DamageComponent
 EMERGENCY 5 damage component class. More...
 
class  DamagedEntityCleanup
 Cleanup for any entity with a damage component. More...
 
class  DamageParticlesPrototypeFinalizer
 Prototype finalizer class for hiding damage and fire particles. More...
 
class  DatagridCheckboxFormatter
 Librocket datagrid data formatter. More...
 
class  DatagridPictureFormatter
 Librocket datagrid data formatter. More...
 
class  DebugCommandMode
 Debug command mode abstract base class. More...
 
class  DebugEquipmentBox
 Debug GUI window. More...
 
class  DebugEventBox
 Debug GUI window. More...
 
class  DebugEventDetailBox
 EMERGENCY 5 in-game debug window for event details. More...
 
class  DebugEventFunctionWindow
 In-game debug window for triggering specific actions for the running event. More...
 
class  DebugGuiWindow
 Debug GUI window. More...
 
class  DebugInputHandler
 EMERGENCY 5 debug input handler class. More...
 
class  DebugLogBox
 Debug GUI window. More...
 
class  DebugOrderBox
 Debug GUI window. More...
 
class  DebugSelectionInfoWindow
 
class  DebugTriggerWindow
 EMERGENCY 5 in-game debug window for triggering special "actions", i.e. add player credits, add player score. More...
 
class  DebugUpgradeBox
 EMERGENCY 5 in-game debug window for triggering upgrades. More...
 
class  DebugWeatherBox
 EMERGENCY 5 in-game debug window for triggering weather. More...
 
class  DecontaminatePersonAction
 EMERGENCY 5 decontaminate person action. More...
 
class  DecontaminatePersonCommand
 EMERGENCY 5 decontaminate person command. More...
 
class  DecontaminatePersonHelperAction
 EMERGENCY 5 decontaminate person helper action; switches from actions for a person to actions for the target vehicle. More...
 
class  DecontaminatePersonObserver
 EMERGENCY 5 logic observer person was decontaminated. More...
 
class  DecoratorInstancerMiniMap
 EMERGENCY 5 mini-map decorator instancer. More...
 
class  DecoratorInstancerSEKScan
 EMERGENCY 5 SEK scan decorator instancer. More...
 
class  DecoratorInstancerVideoWindow
 EMERGENCY 5 custom decorator instancer. More...
 
class  DecoratorMiniMap
 EMERGENCY 5 mini-map decorator. More...
 
class  DecoratorSEKScan
 EMERGENCY 5 mini-map decorator. More...
 
class  DecoratorVideoWindow
 EMERGENCY 5 custom decorator. More...
 
class  DefaultCommandMode
 Default command mode for EMERGENCY 5. More...
 
class  DefectEboxEvent
 EMERGENCY 5 freeplay event "defect ebox". More...
 
class  DefectEboxEventFactory
 EMERGENCY 5 freeplay event factory for "defect ebox". More...
 
class  DefuseBombAction
 EMERGENCY 5 defuse bomb action. More...
 
class  DefuseBombCommand
 EMERGENCY 5 defuse bomb command. More...
 
class  DefuseBombObserver
 EMERGENCY 5 logic observer bomb was defused. More...
 
class  DemonstrateAction
 EMERGENCY 5 demonstrate action; plays demonstration animations. More...
 
class  DemonstrationEvent
 EMERGENCY 5 freeplay event class for the demonstration event. More...
 
class  DemonstrationEventFactory
 EMERGENCY 5 freeplay event factory for the demonstration event. More...
 
class  DemonstrationMobEvent
 Emergency 2017 mini-event "Hamburg demonstration". More...
 
class  DemonstrationMobEventFactory
 Emergency 2017 mini-event factory for "Hamburg demonstration". More...
 
class  DensityCalculator
 EMERGENCY 5 freeplay density falculator. More...
 
class  DeployRescueBusAction
 EMERGENCY 5 deploy rescue bus action. More...
 
class  DeployRescueBusCommand
 EMERGENCY 5 deploy rescue bus command. More...
 
class  DestroyedByFireObserver
 EMERGENCY 5 logic observer bomb exploded. More...
 
class  DestroyedVehicleObserver
 EMERGENCY 5 logic observer person was treated. More...
 
class  DestroyParticleAction
 Destroy the particle entity when the effect has run. More...
 
class  Diagnosis
 Diagnosis definition class. More...
 
struct  DiagnosisIdentifier
 
class  DiagnosisManager
 Manager for diagnosis definitions. More...
 
class  DirtyBombEvent
 EMERGENCY 5 freeplay event class for "dirty bomb. More...
 
class  DirtyBombEventFactory
 EMERGENCY 5 freeplay event factory for "dirty bomb". More...
 
class  DisableMegaphoneCommand
 EMERGENCY 5 disable a megaphone. More...
 
class  DisappearAction
 EMERGENCY 5 disappear action. More...
 
class  DisconnectHydrantAction
 EMERGENCY 5 disconnect hydrant action. More...
 
class  DiverLogic
 Diver logic. More...
 
class  DiverPickupDrowningLandTargetPointProvider
 Target point provider for picking up a person. More...
 
class  DiverPickupDrowningTargetPointProvider
 Target point provider for picking up a drowning person. More...
 
class  DivingSpotComponent
 
class  DLKCoolCommand
 EMERGENCY 5 DLK safe person command. More...
 
class  DLKDeployAction
 EMERGENCY 5 DLK deploy action. More...
 
class  DLKExtinguishCommand
 EMERGENCY 5 DLK safe person command. More...
 
class  DlkLadderComponent
 EMERGENCY 5 DLK ladder component. More...
 
class  DLKLogic
 DLK logic ("Drehleiter Kran Einsatzfahrzeug") More...
 
class  DlkRescuePersonTargetPointProvider
 Target point provider for rescuing persons with DLK. More...
 
class  DLKSafePersonCommand
 EMERGENCY 5 DLK safe person command. More...
 
class  DLKSavePersonAction
 EMERGENCY 5 DLK save person action. More...
 
class  DLKUndeployAction
 EMERGENCY 5 DLK undeploy action. More...
 
class  DoctorLogic
 Doctor logic. More...
 
class  DogAttackGangsterAction
 EMERGENCY 5 police dog attack gangster. More...
 
class  DoorComponent
 EMERGENCY 5 door component class. More...
 
class  DroneTransportLogic
 EMERGENCY 5 drone transport logic. More...
 
class  DropEquipmentAction
 EMERGENCY 5 drop equipment action. More...
 
class  DrunkenOverboardEvent
 EMERGENCY 5 freeplay event "drunken overboard". More...
 
class  DrunkenOverboardEventFactory
 EMERGENCY 5 freeplay event factory for "drunken overbaord". More...
 
class  DrunkenPersonOverboardAction
 EMERGENCY 5 drunken person jumps overboard action. More...
 
class  DrunkRiotAtBeerTentEventFactory
 Emergency 5 freeplay event factory for "drunk riot at beer tent" 13.1. More...
 
class  DummyEmergencyLighting
 EMERGENCY 5 dummy emergency lighting class: Signals to AI whether a vehicle has emergency lighting on (and thus may ignore certain traffic rules) More...
 
class  DummyEvent
 EMERGENCY 5 freeplay event "dummy". More...
 
class  DummyEventFactory
 EMERGENCY 5 freeplay event factory for "medical emergency". More...
 
class  DynamicCollisionConverterComponent
 Specific variant of the QSF AI component that tracks for an entity whether it should be treated as a static or a dynamic obstacle. The EM5 specific rules are based on the definition that some entities should move out of the way when approached. So these shouldn't count as obstacles even if they are standing still atm. Although this reasoning motivated the creation of a EM5 specific variant, until the move out of the way logic is not fully implemented, the behavior is actually the same. More...
 
class  EActor
 Emergency 5 implementation of EActor wrapper class for a QSF entity. More...
 
class  EActorBase
 EActor wrapper base class. More...
 
class  EboxComponent
 EMERGENCY 5 ebox component. More...
 
class  EGenericObject
 Emergency 5 implementation of EGenericObject wrapper class for a QSF entity. More...
 
class  EGenericObjectBase
 EGenericObjectBase wrapper base class. More...
 
class  EHouse
 Emergency 5 implementation of EHouse wrapper class for a QSF entity. More...
 
class  EmergencyGui
 EMERGENCY 5 GUI instance to handle the game-specific user interface. More...
 
class  EnableMegaphoneCommand
 EMERGENCY 5 Enable an equipped megaphone. More...
 
class  EndlessGameDataSource
 Endless game data source. More...
 
class  EngineerLogic
 Engineer logic. More...
 
class  EnterBoatAction
 EMERGENCY 5 enter boat action. More...
 
class  EnterBoatTargetPointProvider
 Target point provider for entering boats. It searches 2 points at the sides of the boat. More...
 
class  EnterBuildingAction
 EMERGENCY 5 enter building action. More...
 
class  EnterBuildingCommand
 EMERGENCY 5 enter building command. More...
 
class  EnterCoDriverDoorTargetPointProvider
 Target point provider for entering a vehicle through the co-driver door. More...
 
class  EnterDriverDoorTargetPointProvider
 Target point provider for entering a vehicle through the driver door. More...
 
class  EnterPassengerDoorTargetPointProvider
 Target point provider for entering a vehicle through the passenger door. More...
 
class  EnterRescueHeliAction
 EMERGENCY 5 enter rescue helicopter with paramedic action. More...
 
class  EnterRescueHeliTargetPointProvider
 Target point provider for entering a rescue helicopter with paramedic team. More...
 
class  EnterTrunkDoorTargetPointProvider
 Target point provider for entering a vehicle through the trunk door. More...
 
class  EnterVehicleAction
 EMERGENCY 5 enter vehicle action. More...
 
class  EnterVehicleCommand
 EMERGENCY 5 enter vehicle command. More...
 
class  EnterVehicleTargetPointProvider
 Target point provider for entering a vehicle, the used door is defined in the vehicle editing. More...
 
class  EntityHelper
 EMERGENCY 5 entity helper class. More...
 
class  EntityLogicHelper
 Static entity logic helper class. More...
 
class  EObject
 Emergency 5 implementation of EObject wrapper class for a QSF entity. More...
 
class  EPerson
 Emergency 5 implementation of EPerson wrapper class for a QSF entity. More...
 
class  EquipActivityStep
 Equip activity step class. More...
 
struct  equipment
 
class  EscapeAction
 EMERGENCY 5 base escape action. More...
 
class  EscapeCarLongAction
 EMERGENCY 5 escape car long action. More...
 
class  EscapeCarShortAction
 EMERGENCY 5 escape car short action. More...
 
class  EscapeFootLongAction
 EMERGENCY 5 escape foot long action. More...
 
class  EscapeFootShortAction
 EMERGENCY 5 escape foot short action. More...
 
class  EscapeHidingFootAction
 EMERGENCY 5 escape hiding foot action. More...
 
class  EscapeSpecsGroup
 Escape specs group implementation. More...
 
class  EvacuateBuildingAction
 EMERGENCY 5 evacuate building action. More...
 
class  EvacuateBuildingCommand
 EMERGENCY 5 evacuate building command. More...
 
class  EvacuateTrainStationEvent
 EMERGENCY 5 freeplay event "Evacuate TrainStation". More...
 
class  EvacuateTrainStationEventFactory
 EMERGENCY 5 freeplay event factory for "Evacuate trainstation event". More...
 
class  EvadePlayerUnitsLogic
 A game logic that lets entity drive to the side of the road when units on emergency operations ("Alarmfahrt") approach. More...
 
class  EVehicle
 Emergency 5 implementation of EVehicle wrapper class for a QSF entity. More...
 
class  EventHelper
 EMERGENCY 5 event helper. More...
 
class  EventHintParameters
 Freeplay event hint parameters class. More...
 
class  EventIdComponent
 EMERGENCY 5 event ID component class. More...
 
class  EventSpreadHelper
 Static EMERGENCY 5 event spread helper class. More...
 
class  EventSpreading
 Static EMERGENCY 5 event spreading logic class. More...
 
class  EVirtualObject
 Emergency 5 implementation of EVirtualObject wrapper class for a QSF entity. More...
 
class  ExitBuildingAction
 EMERGENCY 5 exit building action. More...
 
class  ExitBuildingCommand
 EMERGENCY 5 exit building command. More...
 
class  ExitRescueHeliAction
 EMERGENCY 5 exit from rescue helicopter action. More...
 
class  ExitRescueHeliCommand
 EMERGENCY 5 exit rescue heli command. More...
 
class  ExitVehicleAction
 EMERGENCY 5 exit vehicle action. More...
 
class  ExitVehicleCommand
 EMERGENCY 5 exit vehicle command. More...
 
class  ExpandButtonFormatter
 Librocket datagrid data formatter. More...
 
class  ExtendedPreferencesGraphicWindow
 Preferences window. More...
 
class  ExtinguishCoolBaseCommand
 EMERGENCY 5 extinguish command base class. More...
 
class  ExtinguishFireAction
 EMERGENCY 5 extinguish fire action. More...
 
class  ExtinguishFireObserver
 EMERGENCY 5 observer logic that reacts on fires being extinguished. More...
 
class  ExtinguishTargetAreaCommand
 EMERGENCY 5 extinguish target area command. Explicitly pushed by the area extinguish command mode. More...
 
class  ExtinguishTargetPointProvider
 Target point provider for extinguish. More...
 
class  ExtinguishWithCannonCommand
 EMERGENCY 5 extinguish fire with cannon command. More...
 
class  ExtinguishWithExtinguisherCommand
 EMERGENCY 5 extinguish fire command. More...
 
class  ExtinguishWithHoseCommand
 EMERGENCY 5 extinguish fire command. More...
 
class  ExtinguishWithWellCommand
 EMERGENCY 5 extinguish fire command. More...
 
class  FadeEffectComponent
 EMERGENCY 5 fade effect component. More...
 
class  FairBomberEvent
 Emergency 5 freeplay event "fair bomber" 13.4. More...
 
class  FairBomberEventFactory
 Emergency 5 freeplay event factory for "fair bomber" 13.4. More...
 
class  FairVisitorsWithFoodPoisoningEvent
 Emergency 5 freeplay event "fair visitors with food poisoning" 13.2. More...
 
class  FairVisitorsWithFoodPoisoningEventFactory
 Emergency 5 freeplay event factory for "fair visitors with food poisoning" 13.2. More...
 
class  FallDownHangingPersonAction
 EMERGENCY 5 fall down hanging person action. More...
 
class  FearGangsterAction
 EMERGENCY 5 fear gangster action; plays animation and checks if there is still a gangster around. More...
 
class  FireComponent
 EMERGENCY 5 fire component class. More...
 
class  FireDroneLogic
 EMERGENCY 5 fire drone transport logic. More...
 
class  FireDroneScanComponent
 Fire drone scan component class. More...
 
class  FireEventCandidateSearchHelper
 EMERGENCY 5 fire event candidate search helper. More...
 
class  FireHelper
 EMERGENCY 5 static fire helper class. More...
 
class  FireHoseCheckAction
 EMERGENCY 5 fire hose check action. More...
 
class  FiremanLogic
 Fireman logic. More...
 
class  FireMaterial
 Fire material class. More...
 
class  FireMaterialManager
 Manager contains all fire materials. More...
 
class  FireParticleOptionsComponent
 EMERGENCY 5 fire particle component class. More...
 
class  FireReceiverComponent
 EMERGENCY 5 fire receiver component class. More...
 
class  FireSimulationPreviewInputHandler
 EMERGENCY 5 fire simulation input handler class. More...
 
class  FireSpecsGroup
 Fire specs group implementation. More...
 
class  FireSpreadCalculation
 Fire spread calculation helper. More...
 
class  FireSpreadSimulationWindow
 Fire spread simulation GUI window. More...
 
class  FireSystem
 Fire system. More...
 
class  FleeFromFireLogic
 Fleeing from fire. More...
 
class  FlyingHeliPlacedPersonObserver
 EMERGENCY 5 logic observer person was placed on the ground by a helicopter. More...
 
class  FollowedByHelicopterLogic
 A game logic that lets persons wave when they get followed by a helicopter. More...
 
class  FollowMagnetLogic
 A game logic that lets entity drive to the side of the road when units on emergency operations ("Alarmfahrt") approach. More...
 
class  FollowMagnetTargetPointProvider
 Target point provider for following a person magnet (megaphone) More...
 
class  FollowWithHeliTargetTargetPointProvider
 Target point provider for following target with helicopter. More...
 
class  ForcePatchDialog
 EMERGENCY 5 force patch dialog window GUI. More...
 
class  ForcePersonFromVehicleObserver
 EMERGENCY 5 logic observer person was freed from building by breaking the door. More...
 
class  FreePersonFromBuildingObserver
 EMERGENCY 5 logic observer person was freed from building by breaking the door. More...
 
class  FreeplayEvent
 Abstract emergency 5 freeplay event base class. More...
 
class  FreeplayEventFactory
 EMERGENCY 5 freeplay event factory base class. More...
 
class  FreeplayEventFactoryManager
 EMERGENCY 5 freeplay event factory manager. More...
 
class  FreeplayEventGenerator
 EMERGENCY 5 freeplay event generation class. More...
 
class  FreeplayEventManager
 EMERGENCY 5 freeplay event factory manager. More...
 
class  FreeplayEventMetaclasses
 Static CAMP freeplay event plugin metaclass collection class. More...
 
class  FreeplayEventMetaclasses2
 Static CAMP freeplay event plugin metaclass collection class. More...
 
class  FreeplayEventPool
 EMERGENCY 5 freeplay event pool class. More...
 
class  FreeplayEventPoolManager
 EMERGENCY 5 freeplay event pool manager. More...
 
class  FreeplayEventTriggerInfo
 
class  FreeplayFailedWindow
 EMERGENCY 5 freeplay failed window HUD element. More...
 
class  FreeplayGameMode
 EMERGENCY 5 freeplay game mode. More...
 
class  FreeplaySpecsGroup
 Freeplay specs group implementation. More...
 
class  FreeplaySystem
 EMERGENCY 5 freeplay system. More...
 
class  FreeplayWindow
 Freeplay window window. More...
 
class  FullBrakeAction
 EMERGENCY 5 full brake action (break really fast with road vehicles) More...
 
class  FullscreenVideoWindow
 
class  Game
 EMERGENCY 5 game class. More...
 
class  GameAnimation
 EMERGENCY 5 game animation class. More...
 
class  GameComponent
 EMERGENCY 5 game component class. Holds information for the map properties. More...
 
class  GameCounters
 Static EMERGENCY 5 game counters collection class. More...
 
class  GameDebugGroup
 Game debug group implementation. More...
 
class  GameInputHandler
 EMERGENCY 5 main game input handler class. More...
 
class  GameLogicMetaclasses
 Static CAMP game logic plugin metaclass collection class. More...
 
class  GameMode
 EMERGENCY 5 game mode base class. More...
 
class  GameObjectComponentMetaclasses
 Static CAMP game object component plugin metaclass collection class. More...
 
class  GameSessionConfiguration
 EMERGENCY 5 game session configuration. More...
 
class  GameSettingsGroup
 Game settings group implementation. More...
 
class  GameSimulation
 EMERGENCY 5 game simulation class. More...
 
class  GangsterArsonist
 Game logic for gangster type "Arsonist". More...
 
class  GangsterBaseLogic
 Base game logic for gangster. More...
 
class  GangsterBlackoutFP
 Game logic for gangster type used in "City blackout" freeplay event. More...
 
class  GangsterBlackoutMini
 Game logic for gangster type used in "City blackout" campaign mini-event. More...
 
class  GangsterBrawlerUnarmed
 Game logic for gangster type "brawler unarmed". More...
 
class  GangsterCarHijackerLogic
 Game logic for gangster type. More...
 
class  GangsterCivilArmedLogic
 Game logic for gangster type "Civil armed". More...
 
class  GangsterCivilUnarmedLogic
 Game logic for gangster type. More...
 
class  GangsterDemoArsonist
 Game logic for gangster type used in "Demonstration" Emergency 2017 campaign mini-event. More...
 
class  GangsterDemoExtremist
 Game logic for gangster type used in "Demonstration" Emergency 2017 campaign mini-event. More...
 
class  GangsterEscapedObserver
 EMERGENCY 5 logic observer person transported. More...
 
class  GangsterEvent
 EMERGENCY 5 gangster freeplay event base class. More...
 
class  GangsterFanaticArsonistLogic
 Game logic for gangster type "ME200Fanatic". More...
 
class  GangsterGaper
 Game logic for gangster type "Gaper". More...
 
class  GangsterGuardPassageLogic
 Game logic for gangster type. More...
 
class  GangsterInBuildingLogic
 Gangster in building logic. More...
 
class  GangsterKillerAllLogic
 Game logic for gangster type "Killer All". This is a special type for main event 07 (Hamburg gang war) as requested by Mick. More...
 
class  GangsterKillerPsychoLogic
 Game logic for gangster type "killer psycho". More...
 
class  GangsterKillerTaskforceLogic
 Game logic for gangster type "Killer taskforce". This bundles the "move" and the "fixed" types. More...
 
class  GangsterPathMatcher
 Class matches gangsterEntity and path Entities via watching the event tag endings This class is very close the gamelogic of MainEvent203. More...
 
class  GangsterTestEvent
 EMERGENCY 5 freeplay event class for the gangster test event. More...
 
class  GangsterTestEventFactory
 EMERGENCY 5 freeplay event factory for the gangster test event. More...
 
class  GangsterType
 Gangster type definition class. More...
 
class  GangsterTypeManager
 Manager for gangster type definitions. More...
 
class  GangsterWithWaypointReachedCallback
 Game logic for gangster type used in ME204 Emergency 2017 campaign event. More...
 
class  GapeFromDistanceTargetPointProvider
 Target point provider for gaping at an object. More...
 
class  GaperComponent
 EMERGENCY 5 gaper component class. More...
 
class  GarbageFireEventFactory
 EMERGENCY 5 freeplay event factory for "garbage fire event". More...
 
class  GeneralMetaclasses
 Static CAMP general plugin metaclass collection class. More...
 
class  GenericDebugBox
 
class  GenericDebugGui
 EMERGENCY 5 generic GUI instance for user interface development. More...
 
class  GetAxeCommand
 EMERGENCY 5 get axe command. More...
 
class  GetChainSawCommand
 EMERGENCY 5 get chain saw command. More...
 
class  GetChainSawHistoricalCommand
 EMERGENCY 5 get historical chain saw command. More...
 
class  GetDogFromVehicleAction
 EMERGENCY 5 get dog from vehicle action. More...
 
class  GetEquipmentAction
 EMERGENCY 5 get equipment action. More...
 
class  GetEquipmentCommand
 EMERGENCY 5 get equipment command. More...
 
class  GetEquipmentTargetPointProvider
 Target point provider for getting equipment. More...
 
class  GetFireExtinguisherCommand
 EMERGENCY 5 get fire extinguisher command. More...
 
class  GetFireExtinguisherHistoricalCommand
 EMERGENCY 5 get historical fire extinguisher command. More...
 
class  GetHandcuffsCommand
 EMERGENCY 5 get handcuffs command. More...
 
class  GetHoseCommand
 EMERGENCY 5 get hose command. More...
 
class  GetHoseHistoricalCommand
 EMERGENCY 5 get hose historical command. More...
 
class  GetIntoBuildingTargetPointProvider
 Target point provider for getting into a building. More...
 
class  GetMegaphoneCommand
 EMERGENCY 5 get megaphone command. More...
 
class  GetPepperSprayCommand
 EMERGENCY 5 get pepper spray command. More...
 
class  GetPistolCommand
 EMERGENCY 5 get pistol command. More...
 
class  GetRescueCutterCommand
 EMERGENCY 5 get rescue cutter command. More...
 
class  GetRescueDogFromVehicleTargetPointProvider
 Target point provider to stand in the back-right corner of an vehicle for releasing the "kraken" (aka rescue dog) More...
 
class  GetSignallingDiscCommand
 EMERGENCY 5 get signalling disc command NOTE: This was CommandGetRedirectSign in older Emergencies, no idea why it got renamed, still does the same. More...
 
class  GetSniperRifleCommand
 EMERGENCY 5 get sniper rifle command. More...
 
class  GetStunGrenadeCommand
 EMERGENCY 5 get stun grenade command. More...
 
class  GetSwordCommand
 EMERGENCY 2017 get Sword equipment command. More...
 
class  GettingRedirectedAction
 EMERGENCY 5 getting redirected action. More...
 
class  GetUpdateCheckVersionInformation
 
class  GhostComponent
 Ghost component. More...
 
class  GlobalInputHandler
 EMERGENCY 5 global input handler class. More...
 
class  GotoBombTargetPointProvider
 Target point provider for goto a bomb, only used with the defuse bomb command of the sek robot. More...
 
class  GotoObjectFrontsideTargetPointProvider
 Target point provider for goto an object. More...
 
class  GotoObjectTargetPointProvider
 Target point provider for going to an object. More...
 
class  GrandTheftAutoEvent
 EMERGENCY 5 freeplay event class for "GrandTheftAuto". More...
 
class  GrandTheftAutoEventFactory
 EMERGENCY 5 freeplay event factory for "GrandTheftAuto". More...
 
class  GroundMaps
 EMERGENCY 5 ground map definitions. More...
 
class  GroundMarkerComponent
 Ground component base class. More...
 
class  GroundSpotComponent
 Highlight component to highlight an entity. More...
 
class  GuardsmanArrestGangsterCommand
 EMERGENCY 2017 guardsman arrest gangster command. More...
 
class  GuidePersonAction
 EMERGENCY 5 guide person action. More...
 
class  GuidePlagueVictimsCommand
 EMERGENCY 5 guide plague victims command. More...
 
class  GuiHelper
 EMERGENCY 5 static GUI helper class. More...
 
class  GuiHotReloadSupport
 A base class which adds GUI hot reloading support to an GUI document. More...
 
class  HealPersonObserver
 EMERGENCY 5 logic observer heal person. More...
 
class  HealthComponent
 EMERGENCY 5 health component class. More...
 
class  HealthHelper
 EMERGENCY 5 health helper class. More...
 
class  HealthSpecsGroup
 Health specs group implementation. More...
 
class  HealthSystem
 Health system. More...
 
class  HeatRenderer
 Heat renderer. More...
 
class  HeatWaveEvent
 Emergency 5 freeplay event "heat wave" 11.9. More...
 
class  HeatWaveEventFactory
 Emergency 5 freeplay event factory for "heatwave" 11.9. More...
 
class  HedgeComponent
 EMERGENCY 5 hedge component class. More...
 
class  HeistEvent
 EMERGENCY 5 freeplay event class for "Heist". More...
 
class  HeistEventFactory
 EMERGENCY 5 freeplay event factory for "missing person". More...
 
class  HelicopterComponent
 EMERGENCY 5 helicopter component class. More...
 
class  HelicopterFollowAction
 EMERGENCY 5 helicopter follow action. More...
 
class  HelicopterFollowCommand
 EMERGENCY 5 evacuate building command. More...
 
class  HelicopterHatchComponent
 EMERGENCY 5 helicopter hatch component. More...
 
class  HelicopterPlacementComponent
 Pivot on helicopter height placement component class. More...
 
class  HelicopterRotorComponent
 EMERGENCY 5 helicopter rotor component class. More...
 
class  HelicopterSearchLightComponent
 
class  HelpWindow
 EMERGENCY 5 help window HUD element. More...
 
class  HighlightComponent
 Highlight component to highlight an entity. More...
 
class  HighPriorityDroneTarget
 EMERGENCY 5 high priority drone target component class. More...
 
struct  HighscoreEntry
 
class  HighscoreManager
 EMERGENCY 5 highscore manager class. More...
 
struct  HighscoreOnlineEntry
 
struct  HighscoreOnlinePage
 
struct  HighscoreOnlinePageEntry
 
class  HintHelper
 Hint helper can create hint observers. More...
 
class  HintInfectedGeneralObserver
 EMERGENCY 5 logic hint general observer person was infected. More...
 
class  HintInjuredGeneralObserver
 EMERGENCY 5 logic hint general observer person was injured. More...
 
class  HintInjuredObserver
 EMERGENCY 5 logic hint general observer person was injured. More...
 
class  HintLowEnergyObserver
 EMERGENCY 5 logic hint observer person has low energy. More...
 
class  HintMessage
 Hint message contains information about the text, sound file, video file the hint system needs. More...
 
class  HintMessageGeneralObserver
 EMERGENCY 5 logic hint observer for messages. More...
 
class  HintPoliceLeftVehicleObserver
 EMERGENCY 5 logic hint general observer person was shot at. More...
 
class  HintShotAtObserver
 EMERGENCY 5 logic hint general observer person was shot at. More...
 
class  HintSystem
 Hint system knows how to trigger hints and delegates hint calles from gameplay to GUI. More...
 
class  HintVehicleDamagedGeneralObserver
 EMERGENCY 5 logic hint general observer vehicle was damaged. More...
 
class  HistoricPlagueBuildingComponent
 
class  HistoricWellComponent
 EMERGENCY 2017 Historic well Component. More...
 
class  HostagesEvent
 EMERGENCY 5 freeplay event class for "Hostages". More...
 
class  HostagesEventFactory
 EMERGENCY 5 freeplay event factory for "hostages". More...
 
class  HqExtendedMessage
 EMERGENCY 5 HQ extended message window HUD element. More...
 
class  HuntAndShootAction
 EMERGENCY 5 hunt and shoot action. More...
 
class  HydrantComponent
 EMERGENCY 5 hydrant component class. More...
 
class  HydrantTargetPointProvider
 Target point provider for going to a hydrant. More...
 
class  ImageFormatter
 Librocket image formatter. More...
 
class  IndustrialPlantComponent
 EMERGENCY 5 industrial plant component class. More...
 
class  IngameCameraInputHandler
 EMERGENCY 5 in-game camera input handler class. More...
 
class  IngameEventFailedWindow
 Window to show when an event fails that the player is required to solve. More...
 
class  IngameExitDialogWindow
 EMERGENCY 5 in-game exit dialog. Exit to windows, main menu and such. More...
 
class  IngameFreeplayEndWindow
 EMERGENCY 5 freeplay end window HUD element. More...
 
class  IngameHighscoreDatasource
 Ingame highscore datasource. More...
 
class  IngameHud
 EMERGENCY 5 in-game HUD. More...
 
class  IngameLoadSaveWindow
 EMERGENCY 5 ingame load/save window. More...
 
class  IngameMainEventFailedWindow
 Window to show when a main event fails. More...
 
class  IngameMainEventSuccessWindow
 IngameMainEventSuccessWindow window. More...
 
class  IngameMainMenuWindow
 EMERGENCY 5 in-game main menu window. More...
 
class  IngameMultiplayerCOOPEndWindow
 EMERGENCY 5 multiplayer PvP end sreen. More...
 
class  IngameMultiplayerPvPEndWindow
 EMERGENCY 5 multiplayer PvP end sreen. More...
 
class  IngameOnlineHighscoreWindow
 EMERGENCY 5 in-game options menu. Change audio and graphics settings. More...
 
class  IngamePromotionWindow
 EMERGENCY 5 in-game promotion window. More...
 
class  InhabitantComponent
 
class  InhabitantSpawnComponent
 
class  InjuredAction
 EMERGENCY 5 injured action. More...
 
class  InjurePersonAreaComponent
 EMERGENCY 5 injure person area component class. More...
 
struct  injury
 
class  Injury
 Injury definition class. More...
 
class  InjuryAtStartupComponent
 EMERGENCY 5 injury at startup component class. More...
 
struct  InjuryIdentifier
 
class  InjuryManager
 Manager for injury definitions. More...
 
class  InputWindow
 Input window. More...
 
class  InventoryComponent
 EMERGENCY 5 Inventory component class (Extends qsf::game::InventoryComponent um multiplay only data) More...
 
class  JailbreakEvent
 EMERGENCY 5 freeplay event class for "jailbreak". More...
 
class  JailbreakEventFactory
 EMERGENCY 5 freeplay event factory for "jailbreak". More...
 
class  Jobs
 Static EMERGENCY 5 plugin jobs collection class. More...
 
class  LandDroneAction
 EMERGENCY 5 land drone action (on vehicle) More...
 
class  LandHelicopterAction
 EMERGENCY 5 land helicopter action. More...
 
class  LandHelicopterCommand
 EMERGENCY 5 land helicopter command. More...
 
class  LandHelicopterCommandMode
 Land helicopter command mode. More...
 
class  LayerCleanup
 Cleanup for layers They are de-activated when all entities in there are not visible. More...
 
class  LeadPersonTargetPointProvider
 Target point provider to lead a (contaminated) person. More...
 
class  LicenseTextDialog
 EMERGENCY 5 license text dialog window GUI. More...
 
class  LiftUpByCraneAction
 EMERGENCY 5 lift up objects by heavy crane action. More...
 
class  LiftUpByCraneCommand
 EMERGENCY 5 lift up objects by heavy crane command. More...
 
class  LiftUpByCraneObserver
 EMERGENCY 5 logic observer for crane lifting up objects. More...
 
class  LiftUpWithCraneTargetPointProvider
 Target point provider for lifting up objects with crane. More...
 
class  LightControlComponent
 EMERGENCY 5 light control core component class. More...
 
class  LightTimeControlComponent
 EMERGENCY 5 light time control component class. More...
 
class  LinearMoveAction
 EMERGENCY 5 linear move action on XZ plane ignoring all collisions. More...
 
class  LoadBoatToTransporterAction
 EMERGENCY 5 load boat into transporter action. More...
 
class  LoadBoatToTransporterCommand
 EMERGENCY 5 load boat to transporter command. More...
 
class  LoadBoatToTransporterFromBoatCommand
 EMERGENCY 5 load boat to transporter command. More...
 
class  LoadCampaignDataSource
 Load campaign data source. More...
 
class  LoadCampaignFormatter
 Load campaign formatter. More...
 
class  LoadingScreen
 Loading screen GUI window. More...
 
class  LoadRobotToTransporterAction
 EMERGENCY 5 load sek robot To transporter action. More...
 
class  LoadRobotToTransporterCommand
 EMERGENCY 5 load sek robot to transporter command. More...
 
class  LogicSpecsGroup
 Logic specs group implementation. More...
 
class  LogoScreen
 EMERGENCY 5 logo screen. More...
 
class  MainEvent
 EMERGENCY 5 main event base class. More...
 
class  MainEvent01
 EMERGENCY 5 main event 01 "Munich tram accident". More...
 
class  MainEvent01Factory
 EMERGENCY 5 main event 01 factory "Munich tram accident". More...
 
class  MainEvent01KerosinePuddle
 EMERGENCY 5 main event 01 growing kerosine puddle. More...
 
class  MainEvent02
 EMERGENCY 5 main event 02 "Munich hang glider accident". More...
 
class  MainEvent02Factory
 EMERGENCY 5 main event 02 factory "----". More...
 
class  MainEvent04
 EMERGENCY 5 main event 04 "Munich aircraft bomb". More...
 
class  MainEvent04Factory
 EMERGENCY 5 main event 04 factory "----". More...
 
class  MainEvent05
 EMERGENCY 5 main event 05 "Munich avalanche". More...
 
class  MainEvent05Factory
 EMERGENCY 5 main event 02 factory "----". More...
 
class  MainEvent06
 EMERGENCY 5 main event 06 "Loading accident". More...
 
class  MainEvent06Factory
 EMERGENCY 5 main event 06 factory "----". More...
 
class  MainEvent07
 EMERGENCY 5 main event 07 "Gang War". More...
 
class  MainEvent07Factory
 EMERGENCY 5 main event 02 factory "----". More...
 
class  MainEvent08
 EMERGENCY 5 main event 08 "Flood". More...
 
class  MainEvent08Factory
 EMERGENCY 5 main event 08 factory "Flood". More...
 
class  MainEvent10
 EMERGENCY 5 main event 10 "Plane Crash". More...
 
class  MainEvent100
 EMERGENCY 2016 main event 100 "Medieval Cologne". More...
 
class  MainEvent100Factory
 EMERGENCY 2016 main event 100 factory. More...
 
class  MainEvent101
 EMERGENCY 5 main event 101 "Cologne". More...
 
class  MainEvent101Factory
 EMERGENCY 5 main event 101 factory "Cologne". More...
 
class  MainEvent102
 EMERGENCY 5 main event 102. More...
 
class  MainEvent102Factory
 EMERGENCY 2016 main event 102 factory. More...
 
class  MainEvent103
 EMERGENCY 5 main event 103 "Hamburg". More...
 
class  MainEvent103Factory
 EMERGENCY 5 main event 02 factory "Hamburg". More...
 
class  MainEvent104
 EMERGENCY 5 main event 15 "Assassination". More...
 
class  MainEvent104Factory
 EMERGENCY 5 main event 02 factory "----". More...
 
class  MainEvent10Factory
 EMERGENCY 5 main event 10 factory "Plane Crash". More...
 
class  MainEvent12
 EMERGENCY 5 main event 12 "Wannsee-Reaktor". More...
 
class  MainEvent12Factory
 EMERGENCY 5 main event 12 factory "----". More...
 
class  MainEvent14
 EMERGENCY 5 main event 14 "Earthquake". More...
 
class  MainEvent14Factory
 EMERGENCY 5 main event 14 factory "----". More...
 
class  MainEvent15
 EMERGENCY 5 main event 15 "Assassination". More...
 
class  MainEvent15Factory
 EMERGENCY 5 main event 02 factory "----". More...
 
class  MainEvent200
 EMERGENCY 2017 main event 200 "Medieval Hamburg". More...
 
class  MainEvent200Factory
 EMERGENCY 2017 main event 200 factory. More...
 
class  MainEvent201
 EMERGENCY 2017 main event 201 "Kreuzfahrschiff wird gekapert". More...
 
class  MainEvent201Factory
 EMERGENCY 2017 main event 201 "Kreuzfahrschiff wird gekapert" factory. More...
 
class  MainEvent202
 EMERGENCY 2017 main event 202 "Bombenanschlag auf dem Oktoberfest". More...
 
class  MainEvent202Factory
 EMERGENCY 2017 main event 202 "Bombenanschlag auf dem Oktoberfest" factory. More...
 
class  MainEvent203
 EMERGENCY 2017 main event 203 "Ausheben einer Terrorzelle". More...
 
class  MainEvent203Factory
 EMERGENCY 2017 main event 203 "Ausheben einer Terrorzelle" factory. More...
 
class  MainEvent204
 EMERGENCY 2017 main event 204 "Schmutzige Bombe in Straßenbahn". More...
 
class  MainEvent204Factory
 EMERGENCY 2017 main event 204 "Schmutzige Bombe in Straßenbahn" factory. More...
 
class  MainEventDataSource
 Main event data source. More...
 
class  MainEventIdentifier
 EMERGENCY 5 main event identifier class. More...
 
class  MainEventMetaclasses
 Static CAMP main event plugin metaclass collection class. More...
 
class  MainEventWindow
 Main event window window. More...
 
class  MainMenu
 EMERGENCY 5 main menu GUI. More...
 
class  MainMenuManager
 EMERGENCY 5 Main menu manager. More...
 
class  MainMenuWindowBase
 Base window for main menu windows. More...
 
class  ManhuntEvent
 EMERGENCY 5 freeplay event "Manhunt". More...
 
class  ManhuntEventFactory
 EMERGENCY 5 freeplay event factory for "Manhunt event". More...
 
class  MapHelper
 EMERGENCY 5 map helper class. More...
 
class  MapIdentifier
 EMERGENCY 5 map identifier class. More...
 
class  MatchmakingClient
 EM5 matchmaking network client class. More...
 
class  MatchmakingProtocol
 Matchmaking protocol class. More...
 
class  MatchmakingProtocolBase
 Abstract matchmaking protocol base class. More...
 
class  ME06SparkIgniter
 ME06 has three objects that cause sparks when burning. More...
 
class  MedicalCare
 Medical care step definition class. More...
 
class  MedicalCareManager
 Manager for medical care definitions. More...
 
class  MedicalEmergencyEvent
 EMERGENCY 5 freeplay event "medical emergency". More...
 
class  MedicalEmergencyEventFactory
 EMERGENCY 5 freeplay event factory for "medical emergency". More...
 
class  MedicalInBuildingEvent
 EMERGENCY 5 freeplay event "medical emergency in building". More...
 
class  MedicalInBuldingEventFactory
 EMERGENCY 5 freeplay event factory for "medical in building emergency event". More...
 
class  MedievalPreludeScreen
 Medieval prelude screen. More...
 
class  MenuBar
 EMERGENCY 5 in-game information bar. More...
 
class  MessageBox
 Message box GUI element class. More...
 
class  MessageObjectiveGeneralObserver
 EMERGENCY 5 general observer logic that reacts on a given message configuration. More...
 
class  MessageObjectiveObserver
 EMERGENCY 5 generic message observer. More...
 
class  MessageObserver
 EMERGENCY 5 logic message observer. More...
 
class  Messages
 Static EMERGENCY 5 messages collection class. More...
 
class  MessageWindow
 
class  MinimapHelper
 Static minimap helper class. More...
 
struct  MiniMapIcon
 
class  MiniMapIconRegistrationLogic
 Minimap registration logic. More...
 
struct  MiniMapPolygon
 
class  MiniMapRenderer
 Minimap rendering class. More...
 
class  MiniMapWindow
 EMERGENCY 5 mini-map window HUD element. More...
 
class  MissingPersonEvent
 EMERGENCY 5 freeplay event "missing person". More...
 
class  MissingPersonEventFactory
 EMERGENCY 5 freeplay event factory for "missing person". More...
 
class  Mod
 EMERGENCY 5 mod class. More...
 
class  ModificationWindow
 EMERGENCY 5 modification window GUI. More...
 
class  ModificationWindowDataSource
 ModificationWindowDataSource. More...
 
class  ModSystem
 EMERGENCY 5 mod system. More...
 
class  MotorboatTransporterLogic
 Motor boat transporter logic. More...
 
class  MouseCursorManager
 Manager for handling mouse cursors via libRocket. More...
 
class  MoveAction
 EMERGENCY 5 move action. More...
 
class  MoveActivityStep
 Move activity step class. More...
 
class  MoveCommand
 EMERGENCY 5 move command implementation. More...
 
class  MoveEntityCommandMode
 Remove entity command mode. More...
 
class  MovementModes
 Static EMERGENCY 5 AI movement modes definition class. More...
 
class  MoverType
 Static EMERGENCY 5 AI navigation mover type names. Helps to access the AI mover types with EM5 specific symbolic names instead of nondescript numbers. More...
 
class  MoveToDespawnActivityStep
 Move to despawn activity step class. More...
 
class  MoveToDespawnComponent
 EMERGENCY 5 move to despawn point component. More...
 
class  MultiMessageObserver
 EMERGENCY 5 logic multi message observer. More...
 
class  MultiplayerCreateServerWindow
 Multiplayer create server window. More...
 
class  MultiplayerDirectConnectWindow
 Multiplayer direct connect window. More...
 
class  MultiplayerDummyAction
 EMERGENCY 5 multiplayer dummy action. More...
 
class  MultiplayerDummyEvent
 EMERGENCY 5 dummy event for multiplayer (used on client side) More...
 
class  MultiplayerHelpWindow
 Multiplayer help window. More...
 
class  MultiplayerLobbyWindow
 Multiplayer lobby window. More...
 
class  MultiplayerPlayerLeftMessage
 EMERGENCY 5 player left session message HUD element. More...
 
class  MultiplayerScoreOverview
 EMERGENCY 5 in-game debug window for triggering special "actions", i.e. add player credits, add player score. More...
 
class  MultiplayerServerDataSource
 Multiplayer server data source. More...
 
class  MultiplayerSettingsGroup
 Multiplayer settings group implementation. More...
 
class  MultiplayerVoteFailedWindow
 EMERGENCY 5 vote window HUD element. More...
 
class  MultiplayerVoteWindow
 EMERGENCY 5 vote window HUD element. More...
 
class  MultiplayerWindow
 Multiplayer window. More...
 
class  MultiplayerWindowLockFormatter
 Multiplayer window lock formatter. More...
 
class  MultiplayerWindowNameFormatter
 Multiplayer window name formatter. More...
 
class  MultiplayGameMode
 EMERGENCY 5 multiplay game mode. More...
 
class  MultiplayPvPGameMode
 EMERGENCY 5 multiplay pvp game mode. More...
 
class  NavigationMap
 Static EMERGENCY 5 AI navigation map names. Helps to access the AI navigation maps with EM5 specific symbolic names instead of nondescript numbers. More...
 
class  NetworkManager
 EMERGENCY 5 network manager class. More...
 
class  ObjectDamageComponent
 EMERGENCY 5 deco object component class. More...
 
class  Objective
 EMERGENCY 5 objective class. More...
 
class  ObjectiveHelper
 EMERGENCY 5 objective helper class. More...
 
class  ObjectiveList
 EMERGENCY 5 objective list class. More...
 
class  ObjectiveManager
 EMERGENCY 5 objective manager. More...
 
struct  ObjectivePointContainer
 
class  ObjectiveWindow
 Data grid used to display the current objectives. More...
 
class  ObjectiveWindowDataSource
 Data grid used to display the current objectives. More...
 
class  Observer
 EMERGENCY 5 observer base class. More...
 
class  ObserverHelper
 Observer helper can create observers. More...
 
class  OilRefineryExplosionEvent
 EMERGENCY 5 mini event "Explosion in oil refinery". More...
 
class  OnlineAccountData
 
class  OnTouchTargetPointProvider
 Target point provider for going on touch distance to the target. More...
 
class  OrderInfo
 Order information. More...
 
class  OrderInfoManager
 
class  OrderUnitCommandMode
 Order unit command mode. More...
 
class  OverlayComponent
 EMERGENCY 5 overlay component base class. More...
 
class  OverlayManager
 EMERGENCY 5 overlay manager class. More...
 
class  OverlayWindow
 EMERGENCY 5 overlay window base class. More...
 
class  OverlayWindowManager
 EMERGENCY 5 overlay window manager base class. More...
 
class  ParamedicLogic
 Paramedic logic. More...
 
class  ParkingVehicleCleanup
 Cleanup for parking vehicle, it is restored at the original position This cleanup handles static vehicle entities which are placed in the map at map start. We want keep this entities on the same position after doing an cleanup. More...
 
class  ParticleTimeControlComponent
 EMERGENCY 5 particle time control component class. More...
 
class  PatchUpdateProgressDialog
 Patch update pregress dialog GUI window. More...
 
class  PathMovementComponent
 EMERGENCY 5 move entity along a given path component. More...
 
class  PenLightLyingTreatmentLogic
 EMERGENCY 5 pen light lying doctor logic. More...
 
class  PerformPlacePersonByFlyingHeliCommand
 EMERGENCY 5 place person from helicopter command. More...
 
class  PerformRopeDownFromHelicopterCommand
 EMERGENCY 5 roping from helicopter command. More...
 
class  PersonAnimationController
 Person animation class, handles the move cycle animation for persons. More...
 
class  PersonArrestedObserver
 EMERGENCY 5 logic observer person arrested. More...
 
class  PersonCleanup
 Cleanup for persons. More...
 
class  PersonComponent
 EMERGENCY 5 person component class. More...
 
class  PersonDiedGeneralObserver
 EMERGENCY 5 logic general observer person died. More...
 
class  PersonDiedObserver
 EMERGENCY 5 logic observer person died. More...
 
class  PersonExitsVehicleObserver
 EMERGENCY 5 logic observer person was placed on the ground by a helicopter. More...
 
class  PersonInBuildingLogic
 Person in building logic. More...
 
class  PersonInjuredGeneralObserver
 EMERGENCY 5 logic general observer person injured. More...
 
class  PersonInjuredObserver
 EMERGENCY 5 logic observer person died. More...
 
class  PersonInWindowObserver
 EMERGENCY 5 logic observer person transported. More...
 
class  PersonJumpOutOfWindowLogic
 Logic for persons jumping out of burning buildings' windows. More...
 
class  PersonMagnetComponent
 EMERGENCY 5. The person magnet will make every (alife, healthy) civilian in it's area follow him. More...
 
class  PersonNameGenerator
 EMERGENCY 5 person names list. More...
 
class  PersonPlacementComponent
 Pivot on ground placement component class. More...
 
class  PersonSpawnPointComponent
 EMERGENCY 5 vehicle spawn point component. More...
 
class  PickpocketEvent
 EMERGENCY 5 freeplay event class for "Pickpocket". More...
 
class  PickpocketEventFactory
 EMERGENCY 5 freeplay event factory for "pickpocket". More...
 
class  PickupContaminatedPersonAction
 EMERGENCY 5 pickup contaminated person action. More...
 
class  PickupContaminatedPersonCommand
 EMERGENCY 5 pickup contaminated person command. More...
 
class  PickupDiverAction
 EMERGENCY 5 pickup diver action. More...
 
class  PickupDiverByBoatCommand
 EMERGENCY 5 pickup drowning person by boat command. More...
 
class  PickupDrowningPersonByBoatAction
 EMERGENCY 5 pickup drowning person by boat action. More...
 
class  PickupDrowningPersonByBoatCommand
 EMERGENCY 5 pickup drowning person by boat command. More...
 
class  PickupDrowningPersonLandAction
 EMERGENCY 5 pickup drowning person land action. More...
 
class  PickupDrowningPersonWithDiverAction
 EMERGENCY 5 pickup drowning person with diver action. More...
 
class  PickupDrowningPersonWithDiverCommand
 EMERGENCY 5 pickup drowning person with diver command. More...
 
class  PickupPersonByFlyingHeliAction
 EMERGENCY 5 pickup person by flying heli action. More...
 
class  PickupPersonByFlyingHeliCommand
 EMERGENCY 5 pickup person by helicopter command. More...
 
class  PickupPersonByHeliTargetPointProvider
 Target point provider pickup an persons by (bhc) helicopter. More...
 
class  PickupPersonByParamedicAction
 EMERGENCY 5 pickup person by paramedic action. More...
 
class  PickupPersonByParamedicCommand
 EMERGENCY 5 pickup person by paramedic command. More...
 
class  PickupPersonWithParamedicTargetPointProvider
 Target point provider for pickup person with paramedic. More...
 
class  PickupPersonWithRescueHelicopterObserver
 EMERGENCY 5 logic observer person was placed on the ground by a helicopter. More...
 
class  PickupRobotByTransporterTargetPointProvider
 Target point provider for picking up an vehicle by tow car. More...
 
class  PickupVehicleByTowcarAction
 EMERGENCY 5 pickup vehicle by towcar action. More...
 
class  PickupVehicleByTowcarCommand
 EMERGENCY 5 pickup vehicle by towcar (ASF) command. More...
 
class  PickupVehicleByTowcarTargetPointProvider
 Target point provider for picking up an vehicle by tow car. More...
 
class  PillageBuildingEvent
 EMERGENCY 5 freeplay event "pillage building event". More...
 
class  PillageBuildingEventFactory
 EMERGENCY 5 freeplay event factory for "PillageBuilding". More...
 
class  PlaceBarrierPoleAction
 EMERGENCY 5 action to place a pole for a barrier tape. More...
 
class  PlaceBarrierTapeCommand
 EMERGENCY 5 Place barrier tape command. More...
 
class  PlaceBarrierTapeCommandMode
 Place a tape barrier that stops persons. More...
 
class  PlaceBarrierTapePole1Command
 EMERGENCY 5 place the first barrier tape pole command. Explicitly pushed by the place barrier tape command mode. More...
 
class  PlaceBarrierTapePole2Command
 EMERGENCY 5 place the second barrier tape pole command. Explicitly pushed by the place barrier tape command mode. More...
 
class  PlaceGuidedPersonCommand
 EMERGENCY 5 place guided person command. More...
 
class  PlacePersonAction
 EMERGENCY 5 place person action. More...
 
class  PlacePersonByFlyingHeliAction
 EMERGENCY 5 place person by flying heli action. More...
 
class  PlacePersonByFlyingHeliCommand
 EMERGENCY 5 place person on ground by flying helicopter command. More...
 
class  PlacePersonByFlyingHeliCommandMode
 Place person by flying heli command mode. More...
 
class  PlacePersonCommand
 EMERGENCY 5 place person command. More...
 
class  PlacePersonFromBoatAction
 EMERGENCY 5 lay down person from boat action. More...
 
class  PlacePersonFromBoatCommand
 EMERGENCY 5 lay down drowning person from boat command. More...
 
class  PlacePersonTargetPointProvider
 Target point provider for place person. More...
 
class  PlacePersonWithDiverAction
 EMERGENCY 5 place person with diver action. More...
 
class  PlacePersonWithDiverCommand
 EMERGENCY 5 place person with diver command (places drowning persons on land) More...
 
class  PlagueQuickTestAction
 EMERGENCY 5 plague quick test action. More...
 
class  PlagueQuickTestCommand
 EMERGENCY 5 plague quick test command. More...
 
class  PlagueQuicktestObserver
 EMERGENCY 5 logic observer person was tested for plague. More...
 
class  PlaneCrashEvent
 Emergency 5 freeplay event "munich pest scientist plane crash" EM5X_MINI04. More...
 
class  PlaneCrashEventFactory
 Emergency 5 freeplay event factory for "munich pest scientist plane crash". More...
 
class  PlayAnimationAction
 EMERGENCY 5 play animation action. More...
 
class  PlayAnimationActivityStep
 Play animation activity step class. More...
 
class  PlayAudioAction
 EMERGENCY 5 play audio action. More...
 
class  Player
 EMERGENCY 5 player class. More...
 
class  PlayerHelper
 EMERGENCY 5 player helper class. More...
 
class  PlayerManager
 EMERGENCY 5 player manager. More...
 
class  PlayerProgress
 EMERGENCY 5 player progress class. More...
 
class  PlayHintAction
 EMERGENCY 5 play hint action. More...
 
class  Plugin
 EMERGENCY 5 plugin implementation. More...
 
class  PluginVersion
 EMERGENCY 5 plugin version information class. More...
 
class  PoliceDogLocateObjectAction
 EMERGENCY 5 police dog locate object action. More...
 
class  PoliceDogTargetComponent
 EMERGENCY 5 Police dog target Component. More...
 
class  PolicemanLogic
 Policeman logic. More...
 
class  PoliceVehicleLogic
 Police vehicle logic. More...
 
class  PreferencesAudioWindow
 Preferences window. More...
 
class  PreferencesGameWindow
 Game preferences window. More...
 
class  PreferencesGraphicWindow
 Preferences window. More...
 
class  ProgressBar
 Progress bar class. More...
 
class  PullObjectAction
 EMERGENCY 5 pull object action. More...
 
class  PullObjectLogic
 Pull object logic. More...
 
class  PullObjectTargetPointProvider
 Target point provider for pulling an object. More...
 
class  PullPersonAction
 EMERGENCY 5 pull person action. More...
 
class  PullPersonTargetPointProvider
 Target point provider for pulling a person. More...
 
class  PutPersonInBoatAction
 EMERGENCY 5 action to put a person into a motorboat. More...
 
class  PutPersonInBoatCommand
 EMERGENCY 5 Diver puts a drowning person into a motorboat. More...
 
class  RabidDogAttackVictimAction
 EMERGENCY 5 rabid dog attack victim action. More...
 
class  RabidDogLogic
 Rabid dog logic. More...
 
class  RandomEnumerator
 Helper class for iterating over a list of instances of a specific type, in a random order. More...
 
class  RandomMovementComponent
 EMERGENCY 5 random movement component class. More...
 
class  RayMapQuery
 Ray map query interface. More...
 
struct  RayMapQueryResponse
 
class  ReachVictimAction
 EMERGENCY 5 reach victim action; finishes corresponding "WaitForEntity" action in the target. More...
 
class  ReanimationTreatmentLogic
 EMERGENCY 5 reanimation treatment logic Handles all visual effects, equipments and animations for the reanimation process Started and stopped by the "TreatPersonAction". More...
 
class  RedirectTrafficAction
 EMERGENCY 5 action to redirect traffic. More...
 
class  RedirectTrafficCommand
 EMERGENCY 5 Redirect traffic command. More...
 
class  RemoveBarrierTapeCommand
 EMERGENCY 5 Remove barrier tape command. More...
 
class  RemoveEntityCommandMode
 Remove entity command mode. More...
 
class  RepairOrUseAction
 EMERGENCY 5 repair vehicle or use object action. More...
 
class  RepairVehicleCommand
 EMERGENCY 5 repair vehicle command. More...
 
class  RescueBusComponent
 Rescue bus component is for the expandable part of the IMT rescue bus. More...
 
class  RescueDogFoundPersonObserver
 EMERGENCY 5 logic observer person was found by a rescue dog. More...
 
class  RescueDogLeaderLogic
 Rescue dog leader logic. More...
 
class  RescueDogLocateVictimAction
 EMERGENCY 5 rescue dog locate victim action. More...
 
class  RescueDrowningPersonObserver
 EMERGENCY 5 logic observer drowning person was rescued from water. More...
 
class  RescuePersonFromBuildingAction
 EMERGENCY 5 rescue from building action. More...
 
class  RescuePersonFromBuildingCommand
 EMERGENCY 5 Rescue person from building command. More...
 
class  RescueWitchAction
 EMERGENCY 2017 rescue witch action. More...
 
class  RescueWitchCommand
 EMERGENCY 2017 rescue witch from pyre/stake command. More...
 
class  RescueWitchLogic
 Reserve rescue witch logic. More...
 
class  ReservateTargetAction
 EMERGENCY 5 reservate target action. More...
 
class  ReserveArrestGangsterLogic
 Reserve arrest gangster logic. More...
 
class  ReserveAttackedByGangsterLogic
 Reserve attacked by gangster logic. More...
 
class  ReserveCloseCombatLogic
 Reserve close combat logic. More...
 
class  ReserveCutRoadVehicleLogic
 Reserve cut road vehicle logic. More...
 
class  ReserveCutTreeLogic
 Reserve Cuttree or hedge logic. More...
 
class  ReserveDecontaminatePersonLogic
 Reserve decontaminate person logic. More...
 
class  ReserveDivingSpotLogic
 Reserve diving spot logic. More...
 
class  ReserveDLKRescueLogic
 Reserve dlk rescue logic. More...
 
class  ReserveDoctorLogic
 Reserve doctor logic. More...
 
class  ReserveEnterVehicleLogic
 Reserve enter vehicle logic. More...
 
class  ReserveGangsterLogic
 Reserve gangster logic, mainly used for gangster fights. More...
 
class  ReserveGuidePersonLogic
 Reserve guide person logic. More...
 
class  ReserveHeavyCraneLogic
 Reserve cars for the heavy crane logic. More...
 
class  ReserveLogic
 Reserve logic. More...
 
class  ReserveMoveToTargetLogic
 Move to target logic. More...
 
class  ReserveParamedicLogic
 Reserve paramedic logic. More...
 
class  ReservePullingLogic
 Reserve pulling logic. More...
 
class  ReserveRabidDogLogic
 Reserve rabid dog logic. More...
 
class  ReserveRepairOrUseLogic
 Reserve repair or uselogic. More...
 
class  ReserveRescueDogLogic
 Reserve rescue dog logic. More...
 
class  ReserveTowcarLogic
 Reserve cars for the towcar logic. More...
 
class  ReserveWaitForFinishLogic
 Reserve wait for finish. More...
 
class  RestartFireObserver
 EMERGENCY 5 logic observer person was treated. More...
 
class  ReturnToBaseCommand
 EMERGENCY 5 return to base command. More...
 
class  RiotEvent
 EMERGENCY 5 freeplay event class for "Riot". More...
 
class  RiotEventFactory
 EMERGENCY 5 freeplay event factory for "riot". More...
 
class  RoadVehicleComponent
 EMERGENCY 5 road vehicle component class. More...
 
class  RoadVehiclePlacementComponent
 Road vehicle placement component class. More...
 
class  RoadVehicleSpecsGroup
 Road vehicle specs group implementation. More...
 
class  RobberCombatAction
 EMERGENCY 5 close quarters combat action. More...
 
class  RobberyEvent
 EMERGENCY 5 freeplay event class for "Robbery". More...
 
class  RobberyEventFactory
 EMERGENCY 5 freeplay event factory for "robbery". More...
 
class  RobotScanAction
 EMERGENCY 5 robot scan action. More...
 
class  RobotScanCommand
 EMERGENCY 5 robot scan command. More...
 
class  RopeDownSEKFromHelicopterAction
 EMERGENCY 5 rope down SEK from (flying) helicopter action. More...
 
class  RopingFromHelicopterAction
 EMERGENCY 5 roping from (flying) helicopter action. More...
 
class  RopingFromHelicopterCommand
 EMERGENCY 5 roping from helicopter command. More...
 
class  RopingFromHelicopterCommandMode
 Roping from (flying) helicopter command mode. More...
 
class  RowdyEvent
 EMERGENCY 5 freeplay event class for "Rowdy". More...
 
class  RowdyEventFactory
 EMERGENCY 5 freeplay event factory for "rowdy". More...
 
class  RunningAmokEvent
 EMERGENCY 5 freeplay event class for "RunningAmok". More...
 
class  RunningAmokEventFactory
 EMERGENCY 5 freeplay event factory for "running ammok". More...
 
class  SabotageEvent
 EMERGENCY 5 freeplay event "Sabotage". More...
 
class  SabotageEventFactory
 EMERGENCY 5 freeplay event factory for "Sabotage event". More...
 
class  ScalePlugin
 Librocket plugin. More...
 
class  SearchBombInBuildingAction
 EMERGENCY 5 search bomb in building action. More...
 
class  SearchBombInBuildingCommand
 EMERGENCY 5 enter and search a building for searching bombs. More...
 
class  SeasonalEventStartConditions
 EMERGENCY 5 Seasonal event start conditions class. More...
 
class  SekDroneScanComponent
 SEK drone scan component class. More...
 
class  SEKDroneScanWindow
 EMERGENCY 5 SEK drone scan HUD element. More...
 
class  SEKDroneSearchAction
 EMERGENCY 5 SEK drone search action. More...
 
class  SEKDroneSearchCommand
 EMERGENCY 5 sek drone search command. More...
 
class  SEKRobotLogic
 SEK robot logic. More...
 
class  SEKSpecialistLogic
 SEK specialist logic. More...
 
class  SelectCampaign
 Select campaign window. More...
 
class  SelectionManager
 EMERGENCY 5 selection manager class. More...
 
class  SelectionMarkerManager
 EMERGENCY 5 selection marker manager class that cares for activation and deactivation of markers. More...
 
class  SelectionWindowCommandable
 EMERGENCY 5 in-game selection window. More...
 
class  SelectionWindowMulti
 EMERGENCY 5 in-game selection window. More...
 
class  SelectionWindowVehicle
 EMERGENCY 5 in-game selection window. More...
 
class  SendDogForSearchAction
 EMERGENCY 5 send dog for search action. More...
 
class  SendDogForSearchCommand
 EMERGENCY 5 send rescue dog out for search command. More...
 
class  SendPlagueVictimHomeAction
 EMERGENCY 2016 send plague victims home action. More...
 
class  SendPlagueVictimHomeCommand
 EMERGENCY 2016 Send plague victim back to home command. More...
 
class  SendPoliceDogAttackCommand
 EMERGENCY 5 send police dog attacking gangster command. More...
 
class  SendPoliceDogForSearchCommand
 EMERGENCY 5 send police dog out for search command. More...
 
class  SequencePlayer
 EMERGENCY 5 sequence player class. More...
 
class  SetFireAction
 EMERGENCY 5 set fire action. More...
 
class  SetInvincibleAction
 EMERGENCY 5 set the invincible property of the owner. More...
 
class  SettingsAutodetection
 Static settings autodetection class. More...
 
class  ShootAction
 EMERGENCY 5 shoot action. More...
 
class  ShootPersonTargetPointProvider
 Target point provider for attacking a person with firearms. More...
 
class  SignalAction
 EMERGENCY 5 signal action. More...
 
class  SimpleBarrierTapeComponent
 Simple warning tape component based on existing implementation. More...
 
class  SimpleBarrierTapeMeshGenerator
 Simple warning tape mesh generator class. More...
 
class  SimpleDamageComponent
 EMERGENCY 5 simple damage component class. More...
 
class  SimpleDamageData
 EMERGENCY 5 simple damage data class: Contains data for destruction. More...
 
class  SimpleFireEvent
 EMERGENCY 5 freeplay event "simple fire". More...
 
class  SimpleFireHoseComponent
 Simple fire hose component based on existing implementation. More...
 
class  SimpleFireHoseMeshGenerator
 Simple fire hose mesh generator class. More...
 
class  SpawnEntities
 Base class for spawn controllers. More...
 
class  SpawnGroup
 Spawn group class. More...
 
class  SpawnGroupComponent
 Marks an entity as being part of a spawn group. More...
 
class  SpawnGroupManager
 Spawn group manager. More...
 
class  SpawnInhabitants
 Spawn inhabitants into the world. More...
 
class  SpawnPointComponent
 EMERGENCY 5 entities can spawn from this point. It has a list of valid entities which can spawn from it. More...
 
class  SpawnPoolManager
 
class  SpawnUnitAction
 EMERGENCY 5 spawn unit action. More...
 
class  SpeakToHostageTakerAction
 EMERGENCY 5 speak to hostage taker action. More...
 
class  SpeakToHostageTakerCommand
 EMERGENCY 5 speak to hostage taker command. More...
 
class  SpeakToPersonAction
 EMERGENCY 5 speak to person action. More...
 
class  SpeakToPersonCommand
 EMERGENCY 5 speak to person command. More...
 
class  SpeakToPersonComponent
 EMERGENCY 5 speak to person component. More...
 
class  SpeakToPersonLogic
 Reserve speak to person logic. More...
 
class  SpecsGroup
 Abstract specs group class. More...
 
class  SpecsGroupManager
 Specs group manager class. More...
 
class  SpecsGroupMetaclasses
 Static CAMP specs group plugin metaclass collection class. More...
 
class  SpeedLimitComponent
 EMERGENCY 5 speed limit component to manipulate moving objects in its vicinity. More...
 
class  SplintTreatmentLogic
 EMERGENCY 5 generic splint treatment logic. More...
 
class  StakeComponent
 EMERGENCY 2017 Stake Object Component. More...
 
class  StartBurningCommandMode
 Start burning entity command mode. More...
 
class  StartCampaign
 Start campaign window. More...
 
class  StartDroneAction
 EMERGENCY 5 start drone action (from vehicle) More...
 
class  StartDroneCommand
 EMERGENCY 5 start drone command. More...
 
class  StartGame
 Start game window. More...
 
class  StartHelicopterAction
 EMERGENCY 5 start helicopter action. More...
 
class  StartMenuBaseLayer
 Start menu BaseLayer window. More...
 
class  StartMenuInstalled
 EMERGENCY 5 start menu installed GUI. More...
 
class  StartMenuManager
 EMERGENCY 5 start menu manager. More...
 
class  StartPullObjectCommand
 EMERGENCY 5 start pull object command. More...
 
class  StartPullPersonCommand
 EMERGENCY 5 start pull person command. More...
 
class  StatusOverlayComponent
 EMERGENCY 5 status overlay component class. More...
 
class  StatusOverlayWindow
 EMERGENCY 5 status overlay window. More...
 
class  StatusOverlayWindowManager
 EMERGENCY 5 status overlay window manager. More...
 
class  StopBurningCommandMode
 Start burning entity command mode. More...
 
class  StopGuidePersonAction
 EMERGENCY 5 stop guide person action. More...
 
class  StopPullObjectCommand
 EMERGENCY 5 stop pull object command. More...
 
class  StopPullPersonCommand
 EMERGENCY 5 stop pull person command. More...
 
class  StormDamageEvent
 EMERGENCY 5 freeplay event "Storm damage". More...
 
class  StormDamageEventFactory
 EMERGENCY 5 freeplay event factory for "Storm damage" event. More...
 
class  SupervisorCompositingComponent
 EMERGENCY 5 supervisor compositing component interface. More...
 
class  SupervisorCompositorWorkspaceConfigurator
 EMERGENCY 5 supervisor compositor workspace configurator pluginable. More...
 
class  SupervisorMeshAnimationComponent
 Supervisor mesh animation test component class. More...
 
class  SupervisorWindow
 Supervisor puppeteer. More...
 
class  SupportLegsComponent
 Special emergency 5 units can must deploy support legs for starting work (To support optical stability for heavy working, eg lifting an vehicle). In case the deploy them self they can't move. More...
 
class  SwingComponent
 EMERGENCY 5 swing component class manipulating the "qsf::MovableComponent" instance of the same entity. More...
 
class  SwitchStateActivityStep
 Switch state activity step class. More...
 
class  TargetFoundCounterComponent
 EMERGENCY 5 target found counter component (e.g. from rescue dog) More...
 
class  TerrorAttackEvent
 Emergency 5 freeplay event class for "Terror Attack". More...
 
class  TerrorAttackEventFactory
 Emergency 5 freeplay event factory for "terror attack". More...
 
class  ThrowStunGrenadeTargetPointProvider
 Target point provider for throwing a stun grenade. More...
 
class  ThrowWeaponAction
 EMERGENCY 5 throw weapon action. More...
 
class  TitleIconFormatter
 Title icon formatter. More...
 
class  TitleNameFormatter
 Title name formatter. More...
 
class  TookGangsterOutsideObserver
 EMERGENCY 5 logic observer gangster was taken outside. More...
 
class  TookHostageOutsideObserver
 EMERGENCY 5 logic observer person was taken outside. More...
 
class  TookPersonOutsideObserver
 EMERGENCY 5 logic observer person was taken outside. More...
 
class  ToolTipManager
 EMERGENCY 5 tooltip manager class. More...
 
class  ToolTipWindow
 EMERGENCY 5 tooltip window. More...
 
class  TowcarLogic
 Towcar logic (de: Abschleppfahrzeug) More...
 
class  TrafficAccident01Event
 EMERGENCY 5 freeplay event "traffic accident 01". More...
 
class  TrafficAccident01EventFactory
 EMERGENCY 5 freeplay event factory for "TrafficAccident01Event". More...
 
class  TrainAccidentEvent
 EMERGENCY 5 freeplay event "train accident". More...
 
class  TrainAccidentEventFactory
 EMERGENCY 5 freeplay event factory for "train accident event". More...
 
class  TransportedToHqObserver
 EMERGENCY 5 logic observer person transported. More...
 
class  TrappedPersonFleeAction
 Trapped person flee action. More...
 
class  TrapPersonsCommandMode
 Trap persons in building or vehicles (there only when the vehicle contains persons) command mode. More...
 
class  TreatmentInformation
 Diagnosis definition class. More...
 
class  TreatmentLogicMetaclasses
 Static CAMP action plugin metaclass collection class. More...
 
class  TreatPersonAction
 EMERGENCY 5 treat person action. More...
 
class  TreatPersonCommand
 EMERGENCY 5 treat person command. More...
 
class  TreatPersonObserver
 EMERGENCY 5 logic observer person was treated. More...
 
class  TreatPersonTargetPointProvider
 Target point provider for treat a person. More...
 
class  TreeAndBushFireEventFactory
 EMERGENCY 5 freeplay event factory for "tree and bush fire event". More...
 
class  TreeComponent
 EMERGENCY 5 tree component class. More...
 
class  TreeFallDownAnimation
 EMERGENCY 5 tree fall down animation. More...
 
class  TurnToAction
 EMERGENCY 5 turn to action. More...
 
class  Tutorial
 EMERGENCY 5 tutorial event. More...
 
class  TutorialFactory
 EMERGENCY 5 tutorial event. More...
 
class  TutorialStep
 EMERGENCY 5 tutorial step base class. More...
 
class  TutorialStepIntro
 EMERGENCY 5 tutorial step intro. More...
 
class  TutorialStepOutro
 EMERGENCY 5 tutorial step outro. More...
 
class  TutorialStepStation1
 EMERGENCY 5 tutorial step station 1. More...
 
class  TutorialStepStation2
 EMERGENCY 5 tutorial step station 2. More...
 
class  TutorialStepStation3
 EMERGENCY 5 tutorial step station 3. More...
 
class  UnequipActivityStep
 Unequip activity step class. More...
 
class  UnequipAllCommand
 EMERGENCY 5 unequip all command. More...
 
class  UnhideBuriedObserver
 EMERGENCY 5 logic observer person was unhidden from a buried state (e.g. avalanche) More...
 
class  UnitHelper
 EMERGENCY 5 unit helper class. More...
 
class  UnitOverviewWindow
 Unit overview window. More...
 
class  UnitPool
 Keeps track of ordered units from the player and manages the ordering process for new units Spawning units has to register as spawning. Then they are blocked for other processes. An vehicle can only spawn personnel if the personnel is available. In case the unit died, we block the person. The resetting process takes place at every ingame day. More...
 
class  UnitPoolDefinition
 
class  UnitPoolHelper
 EMERGENCY 5 static unit pool helper class. More...
 
class  UnitPoolManager
 
class  UnitSpawnPointComponent
 EMERGENCY 5 spawn point component. More...
 
class  UnloadBoatFromTransporterAction
 EMERGENCY 5 pickup vehicle by towcar action. More...
 
class  UnloadBoatFromTransporterCommand
 EMERGENCY 5 unload boat from transporter command. More...
 
class  UnloadBoatFromTransporterTargetPointProvider
 Target point provider for unloading a boat from transporter. More...
 
class  UnloadCartAction
 EMERGENCY 20146 unload/load cart action. More...
 
class  UnloadCartActivityStep
 Emergency 2016 Unload cart activity step class. More...
 
class  UnloadPersonFromVehicleAction
 EMERGENCY 5 unload person from vehicle action. More...
 
class  UnloadRobotFromTransporterAction
 EMERGENCY 5 unload sek robot from transporter action. More...
 
class  UnloadRobotFromTransporterCommand
 EMERGENCY 5 unload boat from transporter command. More...
 
class  UpdateCheck
 EMERGENCY 5 update check class. More...
 
class  UpDownFormatter
 Librocket modification up down button formatter. More...
 
class  UpgradeComponent
 EMERGENCY 5 upgrade component. More...
 
class  UsableByEngineerComponent
 EMERGENCY 5 usable by engineer component. More...
 
class  UseActivityStep
 Use activity step class. More...
 
class  UseDivingSpotAction
 EMERGENCY 5 use diving spot action. More...
 
class  UseDivingSpotCommand
 EMERGENCY 5 use diving spot command. More...
 
class  UseEquipmentAction
 EMERGENCY 5 use equipment action. More...
 
class  UseEquipmentCommandMode
 Use some entity command mode. More...
 
class  UseObjectLogic
 Use object logic. More...
 
class  UsePepperSprayAction
 EMERGENCY 5 use pepper spray action. More...
 
class  UsePepperSprayCommand
 EMERGENCY 5 use pepper spray command. More...
 
class  UsePepperSprayTargetPointProvider
 Target point provider for attacking a person with pepper spray. More...
 
class  UsePistolCommand
 EMERGENCY 5 use pistol command. More...
 
class  UseSniperRifleCommand
 EMERGENCY 5 use sniper rifle command. More...
 
class  UseStunGrenadeAction
 EMERGENCY 5 use stun grenade action. More...
 
class  UseStunGrenadeCommand
 EMERGENCY 5 use stun grenade command. More...
 
class  UseUmbrellaAction
 EMERGENCY 5 use umbrella (open/close) action. More...
 
class  UseWithEngineerCommand
 EMERGENCY 5 use certains objects with engineer (they need to have a UsableByEngineerComponent) More...
 
class  VehicleCleanup
 Cleanup for vehicle. More...
 
class  VehicleComponent
 Vehicle component base class. More...
 
class  VehicleComponentMetaclasses
 Static CAMP vehicle component plugin metaclass collection class. More...
 
class  VehicleCraneComponent
 EMERGENCY 5 vehicle crane component class. More...
 
class  VehicleExtinguishLogic
 Vehicle extinguish logic. More...
 
class  VehicleFireEvent
 EMERGENCY 5 freeplay event "vehicle fire". More...
 
class  VehicleFireEventFactory
 EMERGENCY 5 freeplay event factory for "vehicle fire". More...
 
class  VehicleOrderBar
 Vehicle order bar window. More...
 
class  VehicleOrderWindow
 Vehicle order window. More...
 
class  VehicleSelectionWindow
 Vehicle selection window. More...
 
class  VehicleSpawnPointComponent
 EMERGENCY 5 vehicle spawn point component. More...
 
class  VersionSwitch
 
class  VideoWindow
 
class  VisualVitalSigns
 EMERGENCY 5 visual vital sign class. More...
 
class  WaitActivityStep
 Wait activity step class. More...
 
class  WaitAtBarrierAction
 EMERGENCY 5 wait at barrier action. More...
 
class  WaitForEnterVehicleAction
 EMERGENCY 5 wait for enter vehicle action. More...
 
class  WaitForEntityAction
 EMERGENCY 5 wait for entity action. More...
 
class  WaitForRobotAction
 EMERGENCY 5 wait for SEK robot to return to the transporter. More...
 
class  WaitForSignalAction
 EMERGENCY 5 wait for signal action. More...
 
class  WarblerFeedWindow
 The warbler feed window was introduced in EMERGENCY 2017 and hence is only available in this version and above. More...
 
class  WarblerTweetHelper
 Helper class for warbler tweets. More...
 
class  WaterCannonComponent
 EMERGENCY 5 water cannon component. Consists in a cannon part with this component and an optional cannon part. More...
 
class  WaterDeepTypePolygonComponent
 AI water polygon component class. More...
 
class  WaterjetComponent
 EMERGENCY 5 waterjet component class. More...
 
class  WaterjetMeshHelper
 Waterjet mesh helper class. More...
 
class  WeaponDealEvent
 EMERGENCY 5 freeplay event "weapon deal accident" (sometimes called drugdeal event) More...
 
class  WeaponDealEventFactory
 EMERGENCY 5 freeplay event factory for "Weapon deal event" (sometimes called drugdeal event) More...
 
class  WeatherComponent
 EMERGENCY 5 weather core component class. More...
 
class  WheelComponent
 EMERGENCY 5 vehicle wheel component class. More...
 

Enumerations

enum  GangsterPool { GangsterPool::DEFAULT = 0, GangsterPool::DEFAULT_EXTENDED, GangsterPool::TERRORIST, GangsterPool::CONVICT }
 Defines pools of gangster prefabs needed for a events. Only prefabs from the resp. pool are picked for new gangster entities. More...
 
enum  AnimationState {
  ShowTitle, ShowCompleted, ShowEfficiency, ShowScore,
  CountScore, ShowHighscore, None
}
 
enum  subtitles {
  Freeplay_Challenge, Freeplay_Endless, MainEvent_Title, Multiplayer_COOP,
  Multiplayer_Against
}
 
enum  MiniMapIconType {
  MINIMAP_ICON_UNDEFINED = -1, MINIMAP_ICON_FIRE = 0, MINIMAP_ICON_BUILDING_TRAPPED, MINIMAP_ICON_BUILDING_ON_FIRE,
  MINIMAP_ICON_CONTAMINATED_BIOLOGICAL, MINIMAP_ICON_VICTIM_INJURED_RED, MINIMAP_ICON_VICTIM_TRANSPORT, MINIMAP_ICON_UNIT_AMBULANCE,
  MINIMAP_ICON_UNIT_FIREFIGHTER, MINIMAP_ICON_UNIT_POLICE, MINIMAP_ICON_UNIT_TECH, MINIMAP_ICON_UNIT_AMBULANCE_DOG,
  MINIMAP_ICON_UNIT_VEHICLE_AMBULANCE, MINIMAP_ICON_UNIT_VEHICLE_FIREFIGHTER, MINIMAP_ICON_UNIT_VEHICLE_POLICE, MINIMAP_ICON_UNIT_VEHICLE_TECH,
  MINIMAP_ICON_UNIT_VEHICLE_FIREPLANE, MINIMAP_ICON_HARBOR, MINIMAP_ICON_BRIDGE, MINIMAP_ICON_DEFECT_VEHICLE,
  MINIMAP_ICON_BROKEN_TREE, MINIMAP_ICON_DANGEROUS_ANIMAL, MINIMAP_ICON_BOMB_OLD, MINIMAP_ICON_HQ,
  MINIMAP_ICON_GANGSTER, MINIMAP_ICON_SEARCH, MINIMAP_ICON_PEST_BUILDING, MINIMAP_ICON_BARRIER,
  MINIMAP_ICON_QUESTION_MARK, MINIMAP_ICON_EVENT, MINIMAP_ICON_UNIT_MEDIEVAL, MINIMAP_ICON_UNIT_VEHICLE_OTHER_PLAYER,
  MINIMAP_ICON_UNIT_OTHER_PLAYER, MINIMAP_ICON_POSSIBLY_PEST_BUILDING, MINIMAP_ICON_WELL, MINIMAP_ICON_GARDIST,
  MINIMAP_ICON_STAKE, MINIMAP_ICON_WARBLERTWEET, MINIMAP_ICON_ARSONIST, MINIMAP_ICON_FANATIC,
  MINIMAP_ICON_WITCH, MINIMAP_ICON_VICTIM_INJURED, MINIMAP_ICON_VICTIM_RESCUE_HELI, MINIMAP_ICON_VICTIM_RESCUE_DLK,
  MINIMAP_ICON_CONTAMINATION_CHEMICAL, MINIMAP_ICON_CONTAMINATION_NUCLEAR, MINIMAP_ICON_RESCUE_AXE, MINIMAP_ICON_GANGSTER_IN_CAR,
  MINIMAP_ICON_UNIT_POLICE_DOG, MINIMAP_ICON_SEARCH_VARIOUS, MINIMAP_ICON_PATH_DESTINATION, MINIMAP_ICON_DEAD,
  MINIMAP_ICON_BOMB, MINIMAP_ICON_DEFECT, MINIMAP_ICON_GAPER, MINIMAP_ICON_PING,
  MINIMAP_ICON_PING_PIN, MINIMAP_ICON_BLINK, _MINIMAP_ICON_MAX
}
 
enum  MiniMapIconBucket {
  MINIMAP_ICONBUCKET_FIRE, MINIMAP_ICONBUCKET_VICTIMS, MINIMAP_ICONBUCKET_UNITS, MINIMAP_ICONBUCKET_VEHICLES,
  MINIMAP_ICONBUCKET_OTHER, MINIMAP_ICONBUCKET_OTHER_UNIT, MINIMAP_ICONBUCKET_PING_ANIMATED, MINIMAP_ICONBUCKET_PING,
  MINIMAP_ICONBUCKET_BLINK, _MINIMAP_ICONBUCKET_MAX
}
 

Functions

void installReactionsAndReactionRules ()
 

Enumeration Type Documentation

Enumerator
ShowTitle 
ShowCompleted 
ShowEfficiency 
ShowScore 
CountScore 
ShowHighscore 
None 

Definition at line 26 of file IngameMainEventSuccessWindow.h.

enum em5::GangsterPool
strong

Defines pools of gangster prefabs needed for a events. Only prefabs from the resp. pool are picked for new gangster entities.

Enumerator
DEFAULT 

("List A") Used when usual gangster types are needed (e.g. pickpocket, robbery, ...)

DEFAULT_EXTENDED 

("List B") The ones from default + several male civil types (e.g. for running amok, arsonist, ...)

TERRORIST 

("List D") Used for terrorist gangster events (e.g. bomb planter)

CONVICT 

("List E") Used for gangsters on the run

Definition at line 22 of file GangsterPool.h.

Enumerator
MINIMAP_ICONBUCKET_FIRE 
MINIMAP_ICONBUCKET_VICTIMS 
MINIMAP_ICONBUCKET_UNITS 
MINIMAP_ICONBUCKET_VEHICLES 
MINIMAP_ICONBUCKET_OTHER 
MINIMAP_ICONBUCKET_OTHER_UNIT 
MINIMAP_ICONBUCKET_PING_ANIMATED 
MINIMAP_ICONBUCKET_PING 
MINIMAP_ICONBUCKET_BLINK 
_MINIMAP_ICONBUCKET_MAX 

Definition at line 78 of file MiniMapRenderer.h.

Enumerator
MINIMAP_ICON_UNDEFINED 
MINIMAP_ICON_FIRE 
MINIMAP_ICON_BUILDING_TRAPPED 
MINIMAP_ICON_BUILDING_ON_FIRE 
MINIMAP_ICON_CONTAMINATED_BIOLOGICAL 
MINIMAP_ICON_VICTIM_INJURED_RED 
MINIMAP_ICON_VICTIM_TRANSPORT 
MINIMAP_ICON_UNIT_AMBULANCE 
MINIMAP_ICON_UNIT_FIREFIGHTER 
MINIMAP_ICON_UNIT_POLICE 
MINIMAP_ICON_UNIT_TECH 
MINIMAP_ICON_UNIT_AMBULANCE_DOG 
MINIMAP_ICON_UNIT_VEHICLE_AMBULANCE 
MINIMAP_ICON_UNIT_VEHICLE_FIREFIGHTER 
MINIMAP_ICON_UNIT_VEHICLE_POLICE 
MINIMAP_ICON_UNIT_VEHICLE_TECH 
MINIMAP_ICON_UNIT_VEHICLE_FIREPLANE 
MINIMAP_ICON_HARBOR 
MINIMAP_ICON_BRIDGE 
MINIMAP_ICON_DEFECT_VEHICLE 
MINIMAP_ICON_BROKEN_TREE 
MINIMAP_ICON_DANGEROUS_ANIMAL 
MINIMAP_ICON_BOMB_OLD 
MINIMAP_ICON_HQ 
MINIMAP_ICON_GANGSTER 
MINIMAP_ICON_SEARCH 
MINIMAP_ICON_PEST_BUILDING 
MINIMAP_ICON_BARRIER 
MINIMAP_ICON_QUESTION_MARK 
MINIMAP_ICON_EVENT 
MINIMAP_ICON_UNIT_MEDIEVAL 
MINIMAP_ICON_UNIT_VEHICLE_OTHER_PLAYER 
MINIMAP_ICON_UNIT_OTHER_PLAYER 
MINIMAP_ICON_POSSIBLY_PEST_BUILDING 
MINIMAP_ICON_WELL 
MINIMAP_ICON_GARDIST 
MINIMAP_ICON_STAKE 
MINIMAP_ICON_WARBLERTWEET 
MINIMAP_ICON_ARSONIST 
MINIMAP_ICON_FANATIC 
MINIMAP_ICON_WITCH 
MINIMAP_ICON_VICTIM_INJURED 
MINIMAP_ICON_VICTIM_RESCUE_HELI 
MINIMAP_ICON_VICTIM_RESCUE_DLK 
MINIMAP_ICON_CONTAMINATION_CHEMICAL 
MINIMAP_ICON_CONTAMINATION_NUCLEAR 
MINIMAP_ICON_RESCUE_AXE 
MINIMAP_ICON_GANGSTER_IN_CAR 
MINIMAP_ICON_UNIT_POLICE_DOG 
MINIMAP_ICON_SEARCH_VARIOUS 
MINIMAP_ICON_PATH_DESTINATION 
MINIMAP_ICON_DEAD 
MINIMAP_ICON_BOMB 
MINIMAP_ICON_DEFECT 
MINIMAP_ICON_GAPER 
MINIMAP_ICON_PING 
MINIMAP_ICON_PING_PIN 
MINIMAP_ICON_BLINK 
_MINIMAP_ICON_MAX 

Definition at line 26 of file MiniMapIcons.h.

Enumerator
Freeplay_Challenge 
Freeplay_Endless 
MainEvent_Title 
Multiplayer_COOP 
Multiplayer_Against 

Definition at line 39 of file IngameOnlineHighscoreWindow.h.

Function Documentation

void em5::installReactionsAndReactionRules ( )